2hp — Tape


Manual PDF

2hp Tape Stop — modulation ideas for wild sound design

The 2hp Tape Stop is a compact, clock-syncable tape slow-down effect. On paper it looks simple, but in a modular patch it can become a rhythmic pitch-drop generator, transient mangler, pseudo-glitch sequencer, and atmospheric smear tool.

What the module does well

From the manual:

This means the core modulation targets are:

  1. Trig timing
  2. Lag amount
  3. Clock relationship
  4. Momentary vs latching behavior
  5. Dry/wet strategy via normal mode vs 50/50 boot mode
  6. Patch placement before or after other modules

How to think about modulating Tape Stop

Tape Stop is not just an effect; it is basically a temporary, nonlinear pitch and time collapse. Every trigger creates a falling-speed event. The sound you get depends on:

Main modulation approaches

1. Trigger it rhythmically

Send clocks, gates, Euclidean patterns, ratchets, burst generators, or probabilistic triggers into TRIG IN.

Result: - repeated tape drags - pitched-down attacks - rhythmic stutters - stop-start motion synced to groove

2. Modulate Lag with CV

The Lag CV input is the real secret. Modulating it with: - stepped random - envelopes - synced LFOs - sequencers - burst CV - sample and hold

lets every tape stop have a different duration and character.

Result: - unpredictable fills - bass phrases that “bend” differently on every note - pads that feel unstable and ghostly

3. Clock it

Patch a master clock to CLOCK so the Lag positions become musically related note values.

Result: - cleaner rhythmic performance - repeatable drops - tempo-locked tape movement for dubstep/drum and bass grooves

4. Abuse placement in the chain

Try Tape Stop: - after distortion - before distortion - before a filter - after a VCA - inside a feedback loop - on a send/return - parallel with dry signal

This changes whether the pitch-drop feels: - smooth - violent - metallic - smeared - broken - huge


General patch tips before the genre-specific ideas

50/50 mode is extremely useful

Booting into 50/50 mode makes Tape Stop much more flexible for: - layered basses - pads - punchy drums that still keep their attack - pseudo-flanging/comb-like interactions between dry and slowing signal

For sound design, I’d strongly recommend trying this first.

Best modulation sources

For the most interesting results, feed Lag CV from:

Best companion modules/functions

Even if not specifically from 2hp, Tape Stop loves: - distortion / wavefolder / bitcrusher - filter with resonance - VCA - envelope follower - clock divider / multiplier - sequential switch - delay / reverb - sampler / looper - parallel mixer


1. Distorted percussive sounds

Tape Stop can turn percussion into crushed, dragging, broken impacts. The trick is to use it not just as a full stop, but as a micro-pitch-envelope destroyer.

Patch idea: broken kick drums

Basic patch

What happens

Each trigger makes the drum pitch and tail sag downward, like: - tape machine braking - overdriven speaker collapse - digital buffer malfunction

Make it nastier

Best settings

Patch idea: snare flam collapse

Patch

Result

Instead of a normal flam, the second transient gets “reeled down” in pitch/time, producing: - metallic crunches - falling snare tails - broken vinyl-stop fills

Extra trick

Run a resonant bandpass filter after Tape Stop and sweep it slightly. This emphasizes different parts of the slowed noise and can sound like: - industrial hits - tortured cymbal bends - biomechanical percussion

Patch idea: hi-hat suction effect

Patch

Result

You get hats that seem to: - inhale - buckle - pitch dive - smear into gritty reverse-like wisps

This is excellent for: - neurofunk tops - broken beat textures - post-drop fills

Patch idea: percussion bus abuse

Instead of processing individual drums, route: - kick + snare + hats submix → Tape Stop

Then trigger Tape Stop from: - a sparse trigger pattern - a burst generator at transition points - manual button presses during performance

Result

Whole drum loops buckle together, which sounds more like: - DJ brake - broken reel-to-reel - brutal transition fill

Performance move

Use latching mode so one press starts the stop and another releases it. Great for live “oh no the mix is dying” moments.


2. Crazy basslines for dubstep / drum and bass

This is where Tape Stop gets especially good. Because it imposes a downward pitch-time effect on already aggressive material, it can create bass movement that sounds impossible to get from oscillators alone.

Core principle for bass

Feed Tape Stop with harmonically rich material: - wavetable bass - FM bass - reese bass - distorted sine/saw - sample playback - filtered noise layer mixed with bass

Then use short, rhythmic triggers and modulated Lag.


Patch idea: stop-start wobble bass

Patch

Result

Instead of classic filter wobble, the bass line gets: - sudden downward dips - braked note endings - staggered “falling speaker cone” movement

This gives a very modern: - dubstep stutter-drop - halftime bass choke - drum and bass phrase punctuation

Improve it

Modulate Lag CV from a sequencer row so each note has a different brake length.

For example: - step 1 = instant - step 2 = 32nd - step 3 = 8th - step 4 = quarter

That gives bass phrasing that feels animated and vocal.


Patch idea: reese bass degradation

Patch

Result

The reese suddenly droops and tears downward in pitch, causing moving phase relationships to collapse in an ugly, beautiful way.

This can create: - neurofunk-like tearing - huge drop transitions - sick “engine braking” bass gestures

Advanced version

Put chorus/phaser before Tape Stop, then distortion after Tape Stop.
The modulation gets frozen and bent during the slowdown, making the reese feel alive and unstable.


Patch idea: one-note monster bass with changing tape envelopes

Patch

Why it works

Even if pitch stays mostly constant at the oscillator, each Tape Stop event creates a different downward contour. So the bassline feels sequenced even when the note content is simple.

Great for


Patch idea: bass growl choking through 50/50 mode

Patch

Result

Because dry and wet overlap, the slowing signal rubs against the unchanged original, creating: - phasey grind - comb-like tearing - dual-pitch growl - spectral choking

This is one of the best tricks in the whole module for bass design.

Make it bigger

Mult the source: - one copy dry to mixer - one copy through Tape Stop - pan or EQ them differently

Then automate Tape Stop only on the wet chain.


Patch idea: drum and bass fill generator

Patch

Result

The bass repeatedly brakes and re-grabs, creating frantic: - machine-gun tape dives - collapsing phrase endings - DJ-stop fills - glitch stammers

Very effective before returning to a straight groove.


Patch idea: post-filter tape stop vs pre-filter tape stop

Version A: filter before Tape Stop

Bass → filter → Tape Stop

Version B: Tape Stop before filter

Bass → Tape Stop → filter

Version C: distortion after Tape Stop

Bass → Tape Stop → distortion


3. Haunting atmospheric pad sounds

Tape Stop is also excellent for ambient and cinematic work. If you stop thinking of it as a special effect and start thinking of it as a time-bending modulation layer, it becomes a pad haunting machine.

Patch idea: collapsing drone cloud

Patch

Result

Your drone blooms, then slumps downward into spectral shadow. The reverb catches the slowing harmonics and turns them into: - ghost tails - sinking choirs - decayed tape memory - haunted cassette ambience

Best practice

Tape Stop before reverb usually sounds more atmospheric than after.


Patch idea: pad with unstable memory effect

Patch

Result

The dry pad stays stable while the wet layer drags and sags underneath it, creating: - detuned shadows - melancholic pitch droop - blurred memory effect - “the tape is dying” texture

This is incredibly effective for dark ambient and cinematic intros.


Patch idea: clocked ambient pulses

Patch

Result

Huge synchronized sinking motions that feel like the whole harmonic bed is slowly falling away. Great for: - intro sections - breakdowns - dark liquid DnB transitions - soundtrack atmospheres


Patch idea: granular-like ghosting from short triggers

Patch

Result

Instead of one obvious stop, you get lots of tiny temporal pitch dips that smear into a granular-feeling texture: - fluttering shadows - degraded tape chorus - spectral shiver

Better with


Patch idea: feedback haze

Patch

Result

The slowed material accumulates in the effects tail and feedback path, causing: - sinking harmonic residue - frozen-like decays - eerie unstable resonances

Use caution with feedback, but this can produce very unique haunted environments.


Best modulation sources for each sound category

For distorted percussion

Use: - trigger sequencer - burst generator - clock divider - stepped random to Lag CV - accent envelope to Lag CV

Why

You want short, rhythmic, sharply contrasting stop times.


For dubstep / DnB bass

Use: - sequencer row to Lag CV - offbeat gate pattern to Trig - clock multiplier/divider at CLOCK - manual button for fills - velocity/accent CV into Lag CV

Why

You want repeatable but animated pitch-drop phrases.


For haunting pads

Use: - slow random voltages - long LFOs - sparse probabilistic triggers - very slow external clock divisions - manual latching mode

Why

You want irregular, evolving temporal collapse rather than obvious rhythmic effect.


Creative techniques that go beyond the manual

1. Audio-rate or fast CV into Lag

The manual specifies -5V to +5V for Lag CV. If your system allows it, try feeding: - oscillator - fast LFO - chaotic CV

into Lag CV.

You may get unusual, unstable behavior depending on the internal response of the module. It may not track “cleanly,” but that’s often the point.

Potential result: - sputtering tape lengths - unstable glitch edges - bizarre transient warping

2. Trigger from derived envelopes

Use an envelope follower or comparator on incoming audio to trigger Tape Stop only when the source exceeds a threshold.

This makes Tape Stop react dynamically to: - loud drum hits - bass accents - performance intensity

Result: - responsive, semi-self-playing destruction

3. Sequential switch between trigger patterns

Feed multiple different trigger sources into a switch, then route the selected one to Tape Stop TRIG.

Example sources: - straight 8ths - ratchets - random gates - manual gate button

Result: - evolving rhythmic braking styles without changing your main patch

4. Use latching mode as a tension generator

In latching mode, one trigger starts the tape stop and another ends it.

Try: - starting a long stop right before a drop - letting the signal sink into near-failure - releasing it exactly on the 1

This is especially effective on: - drum buses - reese basses - pad swells - transitions

5. Put Tape Stop on parallel sends

Instead of inserting it inline: - mult source - dry path to mixer - wet path through Tape Stop - optionally through extra distortion/filter/reverb

Then blend manually or with VCAs.

This gives much more control and often sounds bigger than the insert approach.


Specific patch recipes

Recipe 1: distorted industrial kick

Sound: collapsing, tearing kick tail with brutal texture.


Recipe 2: dubstep bass choke

Sound: vocal, choking, dual-pitch bass phrases.


Recipe 3: neuro reese brake

Sound: tearing reese with sudden engine-brake dive.


Recipe 4: haunted cassette pad

Sound: fading memory, unstable harmonic shadow, ghostly ambience.


Recipe 5: broken drum bus transition

Sound: whole groove buckles and snaps back dramatically.


Practical performance advice

Use the Trig button live

The front panel Trig button is a real performance weapon: - tap it for sudden DJ-stop gestures - hold it in momentary mode for manual “slow and release” - use latching mode for big transitions

Keep one hand on Lag

The Lag knob defines whether the effect is: - a tiny pitch dip - a rhythmic brake - a dramatic collapse - a long ambient sink

Sweeping this in performance is often more musical than static settings.

Don’t overuse it

Tape Stop is very characterful. A few strategically placed events often sound better than constant triggering, especially in bass music.


Best use cases by style

For distorted percussion

Best settings: - clocked - short lag - random or accent-based lag CV - distortion before and/or after

For dubstep / DnB bass

Best settings: - clocked - sequenced lag CV - syncopated trig pattern - 50/50 mode - rich harmonic bass input

For haunting pads

Best settings: - long lag - sparse triggers - slow random lag CV - reverb after Tape Stop - 50/50 mode or parallel mixing


Final take

The 2hp Tape Stop is most interesting when you stop treating it like a one-shot novelty and start using it as a rhythmic pitch-collapse modulator.

If you want: - distorted percussion, use short clocked stops on transient-heavy material and vary Lag per hit - dubstep/DnB basslines, sequence the Lag CV and trigger the module selectively for choked, falling bass phrases - haunting pads, use long sparse triggers with 50/50 mode and huge reverb after the module

The big unlock is this:

Trig creates the event, Lag defines the contour, Clock makes it musical, and signal-chain placement determines whether it sounds smooth, violent, or spectral.

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