Schlappi Engineering — Angle Grinder


Download the Angle Grinder Manual PDF


Using Schlappi Engineering Angle Grinder For Eurorack Sound Design

Angle Grinder is a uniquely flexible quadrature oscillator and state variable filter with deep modulation possibilities. Its SPIN (oscillator/filter core) and GRIND (nonlinear waveshaper/comparator) sections enable a wealth of wild sonic territory. Here are creative modulation approaches to craft distorted percussion, gnarly basslines, and atmospheric pads.


Core Modulation Possibilities

1. FM1 / FM2 Inputs

2. GRIND Sliders & CVs

3. GRIND → SPIN / Damping

4. Inject and External Input


Creative Sound Design Techniques

A. Distorted Percussive Sounds

  1. Patch
  2. Leave Angle Grinder in LOW or HIGH range—try LOW for snappy modulation.
  3. Patch gate, drum trigger, or envelope generator to one or more GRIND CV inputs to create shape/pulse-dependent distortion.
  4. Use a drum sound or noise burst into INPUT (or INJECT for sharper sync).
  5. Turn GRIND → SPIN knob up for feedback-driven distortion.

  6. Modulate

  7. GRIND sliders: Sequence or envelope-modulate individual sliders for evolving timbre with each drum hit.
  8. FM1/2 Inputs: Patch percussion sound, audio-rate LFO, or random stepped CV to FM1 or FM2 for pitch artifacts; use exponential FM for wilder chaos.
  9. Damping: Modulate with slow LFO for rhythmic shifting from tight hits to dirty resonance.

  10. Result:

  11. You'll get squelchy, blown-out, bitcrushed percussive timbres—great for glitch, techno, and hard electro!

B. Dubstep/Drum & Bass Basses

  1. Patch
  2. Set Angle Grinder as main VCO: Use V/OCT for pitch sequencing.
  3. Crank GRIND → SPIN for aggressive feedback mixing.
  4. Mult out 0° or 180° output to your main audio, and another phase output to modulate a filter or VCA downstream for stereo movement.
  5. Mult envelope or LFO to both GRIND CV and FM2 for dynamic growl and movement.

  6. Modulate

  7. Send fast envelopes or wobbly LFOs to FM2 for pitch sweeps and growls.
  8. Use clocked ramp or stepped random to GRIND slider CVs for formant-like bass movement.
  9. Patch accent gates or kicks to INJECT for rhythmically resetting/syncing the oscillator — creates sync’d bass punches.

  10. Result:

  11. Brutal, vowel-like or metallic basses loaded with movement (think classic "talking" bass).
  12. Explode low-end with subharmonics by mixing both sine and GRIND outs.

C. Haunting Atmospheric Pads

  1. Patch
  2. Set Angle Grinder to LOW range for LFO-speed quadrature outputs (modulate VCAs/panners downstream for enveloping stereo effects).
  3. Patch drones or reverb-washed signals into INPUT; keep GRIND sliders low for subtle effect, or up for lo-fi color.
  4. Use slow, unipolar LFOs on GRIND CVs to gently morph the waveshape.

  5. Modulate

  6. FM1 (linear), with slow LFO/attenuated noise or even recorded sample waveform for organic drift and detune.
  7. GRIND → SPIN: Slowly move manually or with a slow envelope to sweep between pure, filtered, and feedback-warped tones.
  8. Damping: Animate with footsteps, envelope, or random for evolving resonance and shimmer.

  9. Result:

  10. Four drifting, phase-shifted outputs (all phase-locked) allow for lush quadraphonic or moving stereo textures.
  11. GRIND section adds brittle, spectral edges and eerie harmonic motion.

Bonus Tips


For more patching inspiration, check out the Angle Grinder PDF Manual.


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