SSF — Autodyne
Steady State Fate Autodyne Manual (PDF)
Creative Modulation and Sound Design with SSF Autodyne
The SSF Autodyne is a 4hp analog auto-compressor/distortion module with CV-controllable sidechain, character-driven gain stages, and a blend for NY-style parallel compression. Because it fuses compression, distortion, and sidechain manipulation in a small package, it’s highly versatile—not just for mixing duties but as a driving force for fresh, animated modular tones.
Below you'll find some focused strategies for exploiting the Autodyne in three styles: distorted percussion, aggressive basslines, and haunting atmospheric pads.
General Tips
- COMP (Combo Ratio/Threshold/Gain) Control: Main shaper. Left = mild, to right = heavy compression & saturation.
- GAIN: Output gain control—crank for hard clipping/distortion, or keep low for transparency.
- Side Chain Input & Filter: External or internal (normalled) sidechain; sculpt what triggers compression with HP slope filter.
- BLEND: Mixes unprocessed signal with compressed/distorted signal. Far left = dry, far right = wet.
1. Distorted Percussive Sounds
Patch Example
- Audio Input: Feed in drum hits, complex percussion, or a basic analog drum sound.
- BLEND: Start around 75–100% wet for maximum compression/distortion impact.
- COMP: Sweep right to get brutal squashing. Extreme settings for "smacky" transient attacks.
- GAIN: Crank to taste for over-the-top distortion and drive.
- Sidechain Filter: Turn on, set moderate HPF to allow sharp transients but tame subby body (prevents "flabby" low end from choking the compressor).
- CV Modulation: Modulate COMP or GAIN with an envelope (synced to drum trigger) for per-hit intensity change, or apply stepped random CV for “broken tape machine” effects.
Pro Tip:
For “all-buttons-in” type FET compression, push COMP to max, GAIN to max, BLEND to max—with sidechain HP engaged for punchy, techy drum busses.
2. Crazy Basslines (Dubstep, DnB, Electro)
Patch Example
- Audio Input: Use a wobbly VCO or sampled reese bass.
- COMP: Center or just past for aggressive, pumping compression. Right past center = dirty, rowdy.
- GAIN: Dial up for saturation. Full-up = gnarly bass growls.
- Sidechain Input: Patch a kick or modulating CV (like an LFO) to the sidechain; this will "duck" or animate compression with the kick/LFO rhythm.
- Sidechain Filter: Engage for tightness—turn up HPF so sidechain responds less to sub frequencies (avoids muddy compression).
- BLEND: Start wet, then back off a bit to retain original transient snap.
- CV Modulate: Modulate BLEND or COMP with sequencer-patterned LFOs or random voltages for basslines that “breathe” or glitch.
Pro Tip:
Turn GAIN up to the edge of tearing and feed in pitch- or filter-modulated bass for classic neuro/dubstep stabs. Sidechain to drums for instant “pumping” effects.
3. Haunting Atmospheric Pads
Patch Example
- Audio Input: Long, evolving VCO wave, sample loop, or dense reverb wash.
- COMP: Set low (left of center) for smooth, slow, transparent compression; higher for “ghostly” pumping.
- GAIN: Low to medium for gentle grit & warmth. Higher for eerie, lo-fi sounds.
- BLEND: Use about halfway; full wet can sound “withering” and otherworldly. Experiment for blend of clarity and fogginess.
- Sidechain Input: Patch a slow LFO, noise, or random stepped voltages to modulate the sidechain—this creates undulating, spectral volume swells and spectral dips.
- Sidechain Filter: Experiment with triple slope HPF to let low mids pass through, highlighting “hollow” or “chilly” upper mids.
- CV Modulate: Automate BLEND or COMP with subtle slow CV for movement and depth.
Pro Tip:
Feed the output into a big reverb or granular processor for endless, morphing atmospheres. Use random gates/envelopes to animate COMP or GAIN for evolving “whispers.”
Bonus: Stereo Processing
- If using two Autodynes, match controls closely for stereo bus compression, or mismatch slightly for wide, animated stereo fields on pads, drums, or complex textures.
More Modulation Ideas
- Envelope Following: Patch envelope followers to COMP or GAIN for dynamic, audio-reactive compression.
- Audio-Rate: Try modulating GAIN or COMP with audio-rate signals for FM-like amplitude distortion.
- Random Gates: Plug random clocks or gates into sidechain input for unpredictable stutter & glitch.
Want to patch all this digitally, or auto-generate wild modular recipes? Browse the tools at:
Generated With Eurorack Processor