Pittsburgh Modular — Gamesystem


View the Pittsburgh Modular Game System Manual PDF


Modulation & Creative Patching with the Pittsburgh Modular Game System

The Pittsburgh Modular Game System is an innovative and deep multi-sequencer module for eurorack, featuring six "game modes" that excel at both traditional and experimental sequencing. With its joystick, buttons, and fully voltage-controllable interface, the Game System stands out for external modulation. The following are some patching and modulation ideas targeting distorted percussion, aggressive basslines, and atmospheric pads.


1. General Patch Ideas for Modulation

Voltage Control Possibilities

Every Game/CV control (LEFT, RIGHT, UP, DOWN, BUTTON, MODE, RESET, CLOCK) can be triggered or modulated via CV/gate input. This makes it perfect for CV/Gate automation, LFOs, random sources, or triggers to push the sequencer in unexpected directions.

Joystick/Step Modulation


2. Distorted Percussive Sounds

Best "Game": DRUM SEQUENCER (GAME 3)

Supercharged Patches: - Patch a CV sequencer or stepped random voltage into UP/DOWN or LEFT/RIGHT to make the Drum Sequencer continuously select different steps (auto-drum fill generator!). - Mult a noisy gate output to both a drum voice and a distortion/wavefolder’s CV input for interactive overdrive. - Run a clock divider into RESET or MODE for shifting groove accents and live muting.


3. Crazy Dubstep/Drum & Bass Basslines

Best "Games": MUSIC SEQUENCER (GAME 2), PROBABILITY MACHINE (GAME 5), EUCLIDEAN RHYTHMS (GAME 6)

Supercharged Patches: - Sync the Game System clock to your master clock for tight grooves, then modulate the clock division via CV for drop/build effects. - Clock-sync CV LFO into the BUTTON input and random source into RIGHT/LEFT for evolving steps. - Use the Probability Machine’s paired CV/gates for bass voice cutoff and amplitude—randomized snarling movement. - Patch a gate out to flip a waveshaper or distortion's mode in sync with bass pattern hits.


4. Haunting Atmospheric Pads

Best "Games": MUSIC SEQUENCER, EUCLIDEAN RHYTHMS, TIME TRAVELLER

Supercharged Patches: - Mult the same CV output across several detuned oscillators for thickening. - Use the Game System’s random CV sources (like Meteor Shower or Probability Machine) as slow modulator signals for ambient washes. - Slowly randomize clock speed or division via CV for warbling effect.


5. Combining CV Inputs for Maximum Modulation

Example Patch Chain for Chaotic Bass-Drum Combo: - Use Probability Machine in crazy mode for main bassline pitch sequence (CV out), clocked at double-time. - Drum Sequencer triggers main drums—MODULATE its cursor via a triggered random CV, driven in sync with Probability Machine gates for reactive percussion. - Patch gate outs to trigger distortions and amplitude/fold parameters for bass growls.


Further Reading and Resources


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