Integra Solum is not a sound source by itself; it’s a dual rotating clock divider / trigger generator. That means its real power is in how it animates other modules: envelopes, LPGs, VCAs, switches, sequential switchers, filters, distortion, sample-and-holds, drum voices, and modulation sources.
The module gives you:
/2N = powers-of-two divisionsN = sequence of eight/2N+1 = odd divisionsFrom the manual:
/2N becomes probabilistic divide by twoN becomes one random trigger per step/2N+1 makes each output independently 50% likely on each clockThat means this module excels at: - stable rhythmic scaffolding - rotating accents - bursty probabilistic events - clock-related modulation changes - controlled chaos
Think of Integra Solum as a rhythm brain for: - when a sound happens - when a modulation changes - when distortion amount jumps - when a filter snaps open - when a voice changes pitch - when a delay or reverb gets hit
For the styles you asked about, the magic is usually:
/2N+1 or Wack /2N+1Side A gives a more structured pulse stream. Side B creates asymmetry and movement. If Side B controls timbre rather than note timing, your percussion sounds like it is being “re-synthesized” each hit.
Take one output from Side B and send it to a very fast decay envelope controlling VCA level into a distortion. Some hits slam harder, creating uneven clipped transients. That produces very alive, broken-machine percussion.
/2N/2N or Wack NSend hats/noise through: - HPF - distortion - very short room reverb - compressor/saturator
Now use Integra Solum to trigger different envelope shapes for the same noise source. That creates metallic, tearing top-end.
Patch two outputs to a logic OR or mixer before a hat trigger input. Then rotate Shift. You’ll get changing composite rhythms without repatching.
/2N or NN or /2N+1If the attack transient and distortion amount are triggered independently but clock-related, you get those ripped-cone, overdriven, neuro-style drum impacts.
Integra Solum won’t generate pitch directly, but it can create the event structure for bass modulation. That’s often more important than the actual oscillator.
Use one bass voice: - 2 detuned oscillators or a supersaw/reese source - lowpass or bandpass filter - distortion/wavefolder - VCA - maybe phaser/flanger
N for regular phrase stepping/2N+1 for uneven modulation accentsN for random “which step gets movement”Use Side B trigger outputs to trigger: - sample & hold sampling random voltage for filter cutoff - track-and-hold on wavetable position - sequential switch choosing one of 4 modulation sources - envelope generator with varying decay amounts - clocked slew for stepped wobble contours
You get bass notes that remain rhythmically anchored while their tone mutates every few steps: classic talking / snarling / neuro movement.
/2NNTurn Shift on Side B during playback. This rotates which trigger output occurs first, so the phrase changes but remains grid-locked.
Instead of modulating the bass continuously with one LFO, Integra Solum gives you discrete rhythmic gestures. That often sounds more modern and intentional in dubstep.
Use one trigger to reset the LFO phase on certain steps only. That creates “wobble that restarts” on selected hits, which is a strong bass design trick.
/2N+1/2NThe “interrupt” VCA creates those machine-gun internal articulations and ghost syncopations inside a sustained bass phrase.
This is one of the best uses of Integra Solum.
Take 4–6 outputs and assign each to trigger one event: - sample random cutoff - switch distortion type - retrigger transient envelope - open parallel bandpass - trigger short reverb send burst - switch oscillator sync on/off via VCA or logic
Then: - Side A = rhythm skeleton - Side B = modulation decorations
The bass becomes structurally repeatable but timbrally unstable, which is exactly where a lot of advanced bass music lives.
Pads benefit less from many triggers directly hitting the audio path, and more from Integra Solum creating slow structural evolution.
Create a pad voice: - 1–3 oscillators or a drone source - long attack/release envelope or sustained gate - lowpass/bandpass filter - chorus/phaser/reverb/delay
Use very slow clocking.
/2NN or Wack NPads become eerie when their changes happen discretely but infrequently. Integra Solum can create those phrase-level shifts cleanly.
NUse another to send a burst to reverb freeze / shimmer / feedback VCA
Side B in Wack N
The pad seems to inhale, shift tone, and occasionally reveal ghost overtones.
/2N, the other in /2N+1Then periodically Reset both sides manually or from a sequencer phrase reset.
Without reset, the interaction slowly drifts into long evolving forms. With periodic reset, the atmosphere gets a recurring “haunting motif.”
N: best for linear, stepped, rotating drum lines/2N+1: best for asymmetrical industrial rhythms/2N+1: best for explosive glitch percussion and metallic chaosN: strong for phrase-locked modulation events/2N: good for halftime and predictable wobble scaffoldingN: great for inserting random motion while keeping one event per step/2N: good for unstable accents and ghost modulation/2N at slow clocks: best for broad structural breathingN: useful for orderly long-form rotationN: subtle haunted unpredictabilityThe Shift control is one of the most musically important features.
Because it rotates the outputs, you can repurpose the same patch into many patterns without moving cables.
Patch 4–8 outputs into a network of: - triggers to drums - modulation retriggers - switch advances - random sample clocks
Then perform with only: - mode switch - Shift - Reset
This gives dramatic variation with low patch complexity.
Wack mode is especially useful for the genres you mentioned.
/2NN/2N+1Use Integra Solum to trigger a sequential switch that changes: - clean path - overdrive path - wavefold path - bitcrush path
Same sound source, different processing per trigger = massive rhythmic timbral variation.
Take one output to a very short decay envelope controlling FM amount on an oscillator.
This is amazing for:
- punchy kicks
- tearing bass growls
- ghostly pad overtones
Use different outputs to hit: - body layer - click layer - noise layer - resonator layer
Then mix them. As Shift rotates, the composite drum identity changes.
Instead of only triggering the bass on/off, use some Integra Solum outputs to trigger a second envelope that briefly ducks the bass with a VCA.
This creates internal syncopation and stutter-groove.
Trigger short envelopes that open VCAs feeding effect sends: - percussion trigger opens reverb send only on selected hits - bass trigger opens delay send only on phrase endings - pad trigger splashes shimmer reverb randomly
This gives a very cinematic, haunted space.
N: trigger snare body/2N: trigger distortion boostResult: unstable tearing snare with changing transient aggression.
/2N: trigger amp envelopeN: trigger sample-and-hold for filter cutoffResult: consistent groove with mutating growl character.
/2N+1: trigger VCA chopperN: one random modulation event per stepResult: rolling, complex, forward-moving bass texture.
/2N: long envelope retriggersN: random shimmer, filter swell, or pitch-drift resampleResult: drifting, ghostly, semi-repeating ambient texture.
It pairs especially well with: - envelope/function generators - VCAs - distortion/wavefolders - sample & hold - sequential switches - logic modules - clock multipliers/dividers - filters with CV over resonance/cutoff - burst generators - effects with CV-able send or parameters
If you want, I can also give you: