Make Noise — MultiMod
Download the Make Noise MultiMod Manual (PDF)
Make Noise MultiMod Creative Modulation Tips
Below are focused strategies for patching the Make Noise MultiMod to generate distorted percussion, complex wobble basslines, and evolving atmospheric pads, based on your manual’s features and tips:
1. Distorted Percussive Sounds
- Stepped Random Shapes:
- Select the Orange "Stepped Random" shape. This generates abrupt voltage changes at each channel, perfect for glitchy and unpredictable percussive elements.
- Modulate the Time parameter with audio-rate CV for extra aliasing and digital artifacts.
- Hold Function:
- Use the Hold feature, activated by a gate from another module, to freeze and loop transient CV bursts, turning smooth envelopes into sharp, ghostly repeats—excellent for metallic or stuttered percussion.
- Spread + Time for Transient Smearing:
- Set Spread away from noon so channels are running at various speeds—some sped up, some slowed-down versions of the same trigger CV. Run outputs to percussive voice decay or distortion amount.
- Modulate Time manually or via CV for shifted, smeared percussive impacts resembling industrial hits.
- Square Shape as Pulses:
- With nothing patched to Signal In, use Pink “Square” shape for clocked pulses (variable divisions/multiples at outputs), then run each into VCA amplitude or filter cutoff—all will hit at different times.
- Drive results through a wavefolder or hard clipping for digital overtones.
Patch Example:
Noise source → MultiMod Signal In; set Shape = Stepped Random; Spread = maximal; outputs to VCA CVs or drum parameters; modulate Time from an envelope or audio-rate oscillator; trigger Hold with snare/rim/click for frozen glitch accents.
2. Crazy Dubstep/Drum & Bass Basslines
- Phase Ablation:
- Use the Phase parameter to steadily modulate the relative timings of each bass movement. Assign a synced LFO or envelope into Phase CV in, and automate the knob for shifting, warping bass waves.
- Internal LFO Mode:
- Leave Signal In empty—set the read Shape to Sine, Ramp, or Triangle. Use Time and Spread to generate wobbly, ever-changing movement.
- CV control Time with your sequencer’s gate or accent output for rhythmic “woof” or growling bass pulses.
- Spread for Harmonic Wobble:
- Set Spread so some channels move faster and others slower—patch several outputs to different oscillator FM inputs, filter cutoff, or wavefolder depth. Their combined modulation will sound like a “herd” of LFOs running at clock-divided rates.
- Sync and Resync:
- Patch a Reset gate synced to your main drum rhythm into MultiMod’s Reset input. This keeps the mad bass movements locked to drops or rhythmic cadences—great for fills and wild “reset” effects.
- Glitchy “Tape Head” Play:
- Try “Ramplets” (Yellow) or “Ping-Pong” (Blue) shape for non-linear, backwards, or two-way playback—this creates unpredictable, wonky bass phrases.
Patch Example:
MultiMod output 1 → main bass VCO FM; output 2 → filter cutoff; output 3 → VCA; Shape = Purple (Sine) or Blue (Ping Pong); modulate Spread with an envelope; Reset triggered each 4/8 bars for repeatable drop wobbles; control Time with a modulated LFO for dynamic energy.
3. Haunting Atmospheric Pads
- Smooth Random or Sine LFOs:
- Set Shape to “Ramplets” (Yellow) or “Sine” (Purple)—with no signal in, get eight organically drifting LFOs.
- Patch outputs to stereo imaging modules, filter resonance, reverb diffusion, or VCA amplitude for constantly evolving movement.
- High Spread, Slow Time:
- Set Spread to a high value (not at noon), and turn Time up (CW). Now each output evolves at its own rate, creating extended, non-repeating envelopes that can drift for minutes.
- Ethereal “Tape Loop” Trick:
- Use Hold to lock in a frozen modulation state, then slowly scan through Phase or Spread—patch resulting CVs to granular parameters, shimmer pitch, or reverb morphing for a woozy, submerged vibe.
- Tempo Sync for Rhythmic Drones:
- Patch in a slow external clock to Tempo In; now all channels drift but periodically re-align. Good for pads that “breathe” in sync but never repeat precisely.
- Spatial Movement:
- Channel Index out can be used to automate which of your eight pad voices (or audio effects) is emphasized, slowly moving spectral focus across your mix.
Patch Example:
MultiMod outputs 1-8 → different voices’ filters and VCAs. Shape = Sine or Ramplets. Time = long. Spread = wide. Modulate Spread and Phase with S&H LFO or slow envelope. Option: Use Reset to periodically return drifting modulations to unity, momentarily aligning all layers for a “phantom orchestra” effect.
General Pro Tips
- Abuse Modulation:
- Patch audio-rate or random CVs into Phase/Spread/Time to push the MultiMod into digital distortion and glitch territory.
- Extreme (beyond panel) CV values take channels up to x24 or /24 speeds for digital “shred.”
- Tempo and Reset:
- Sync to external clocks/sequencers for musical control, or deliberately disrupt with offbeat Resets for organized chaos.
- CV Mixing:
- Mix outputs with CV processors or crossfaders for morphing between movements.
- Use outputs to modulate effects (delay, reverb, bitcrusher) for modulation across the FX tail, not just dry sound.
Summary Table
| Musical Goal |
Shape |
Key Parameters |
Patch Notes |
| Distorted Percussion |
Stepped Random |
Time, Spread |
Use external noise/CV in, glitch with Hold, push Spread, reset |
| Dubstep/DnB Bass |
Sine/Triangle |
Phase, Spread |
Sync Time to rhythm, reset for drops, modulate FM/cutoff |
| Haunting Pads |
Sine/Ramplets |
Time, Spread |
Slow Spread/Time, outputs to pads, sync Reset for alignment |
Generated With Eurorack Processor