Make Noise — MultiMod


Download the Make Noise MultiMod Manual (PDF)


Make Noise MultiMod Creative Modulation Tips

Below are focused strategies for patching the Make Noise MultiMod to generate distorted percussion, complex wobble basslines, and evolving atmospheric pads, based on your manual’s features and tips:


1. Distorted Percussive Sounds

Patch Example:
Noise source → MultiMod Signal In; set Shape = Stepped Random; Spread = maximal; outputs to VCA CVs or drum parameters; modulate Time from an envelope or audio-rate oscillator; trigger Hold with snare/rim/click for frozen glitch accents.


2. Crazy Dubstep/Drum & Bass Basslines

Patch Example:
MultiMod output 1 → main bass VCO FM; output 2 → filter cutoff; output 3 → VCA; Shape = Purple (Sine) or Blue (Ping Pong); modulate Spread with an envelope; Reset triggered each 4/8 bars for repeatable drop wobbles; control Time with a modulated LFO for dynamic energy.


3. Haunting Atmospheric Pads

Patch Example:
MultiMod outputs 1-8 → different voices’ filters and VCAs. Shape = Sine or Ramplets. Time = long. Spread = wide. Modulate Spread and Phase with S&H LFO or slow envelope. Option: Use Reset to periodically return drifting modulations to unity, momentarily aligning all layers for a “phantom orchestra” effect.


General Pro Tips


Summary Table

Musical Goal Shape Key Parameters Patch Notes
Distorted Percussion Stepped Random Time, Spread Use external noise/CV in, glitch with Hold, push Spread, reset
Dubstep/DnB Bass Sine/Triangle Phase, Spread Sync Time to rhythm, reset for drops, modulate FM/cutoff
Haunting Pads Sine/Ramplets Time, Spread Slow Spread/Time, outputs to pads, sync Reset for alignment

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