Kaona Instruments — Fractaos


Fractaos Manual PDF

Fractaos modulation ideas for distorted percussion, basslines, and haunted pads

Fractaos is unusually deep for a Eurorack oscillator because it’s not just “an oscillator with FM.” It’s really:

That means the best sounds usually come from stacking several small motions at once rather than one huge modulation source.


First: understand what is most worth modulating

From the manual, the most modulation-friendly panel parameters are:

And the switches decide where the primitive-derived modulation goes:

Important limitation

These are not CV-modulatable: - Depth - Primitive Depth

So for live patching, treat Depth settings as your “static engine configuration,” then animate: - chaos - morph - texture - spread - speed/amount

That’s where the sound comes alive.


Big-picture patch philosophy for Fractaos

1. Use the primitive as an internal motion source

The primitive isn’t just a second oscillator. It also creates internal motion. The switches let you decide whether that motion affects: - morphing - spread/detune - chaos

This is one of the module’s strongest features.

2. Treat Texture like a spectral violence / atmosphere control

Texture does a lot at once: - fractal filter resonance - formant extraction/detection - micro-detuning - filter intensity

So in practice: - low Texture = more direct oscillator identity - medium Texture = vocal/formant/organic complexity - high Texture = unstable, spectral, resonant, sometimes noisy behavior

3. Spread is context-sensitive

That makes Spread one of the best performance parameters on the module.

4. Chaos is not generic “randomness”

Each fractal responds differently to Chaos. Some become unstable, some become richer, some just get slightly rougher. So the best approach is: - pick a fractal family for the musical role - then find its sweet-spot chaos window


Best fractals by use case

For distorted percussion

Best starting points: - Rule30 — granular, dense, percussive - Collatz — stepped and jerky, rhythmic - Dragon — beating and expressive under chaos - Hénon — unstable/experimental - Lorenz — complex drifting, irregular - Drum models: Kick, Tom, Snare, HiHat, Cymbal

Also try morphing Drum curves with geometric primitives for hybrid percussion.

For dubstep / DnB bass

Best starting points: - Mandelbrot — bright, crystalline, harmonically rich - Cantor — gapped saw/pulse character - Sierpinski — strong odd harmonics - Dragon — moving/internal beating - Rule30 — nasty bass texture - Koch — brassy low register - Fibonacci — warmer foundation - Hilbert — stepped rectangular spectral behavior

For haunted atmospheric pads

Best starting points: - Cloud - Storm - String - Ensemble - Cluster - Lorenz - Rössler - Julia - Fibonacci

For pads, the texture fractals as the main fractal are especially important because they’re intentionally noisy/atmospheric.


Core modulation techniques that work especially well on Fractaos

1. Slow CV into Texture

This is one of the best “free complexity” moves.

Use: - a slow triangle LFO - random slewed voltage - very slow envelope - offset + attenuated modulation

Why it works: Texture changes not only filter intensity but also formants and micro-detuning, so even tiny movement sounds rich.

Great for:


2. Envelope to Chaos

Use a fast-decay envelope into F-Chaos or P-Chaos.

Why: A burst of chaos at the attack makes sounds feel: - struck - ripped - unstable - snarling

This is excellent for: - distorted kicks - tearing bass attacks - noisy transient design

Patch idea

Result: clean-ish body with violent transient articulation.


3. Gate-triggered primitive modulation

Use: - Loop OFF - Trig ON

Now each new note retriggers the primitive contour from the beginning.

If Morph, Spread, or Chaos are enabled, each hit/note gets its own animated shape.

This is one of the best methods for: - punchy bass plucks - animated percussion - articulated sequences


4. Looping primitive modulation for unstable movement

Use: - Loop ON - optional Trig ON if you want note-synced restarts

Now the primitive becomes a looping LFO.

Great for: - wobble basses - fluttering spectral percussion - living drones - breathing pads


5. Audio-style aggression without classic audio-rate CV: use simplified FM mode

The manual’s “simplified FM mode” is huge for aggressive sounds.

Set: - Loop OFF - Trig OFF - Morph ON - Spread OFF - Chaos OFF

Now Amount becomes bipolar: - 0–50%: internal feedback - center: neutral - 50–100%: primitive 2 modulates main fractal frequency

This is your primary route to: - tearing reese-like basses - metallic attacks - snarling dubstep timbres - overdriven, deformed waveforms

Important note

FM does not work when the main fractal is a Texture fractal, and does not affect Drum curves.


Sound design recipes


1. Distorted percussion and hybrid drums

Fractaos is unusually good at percussion because you can combine: - actual drum models - geometric fractals - primitive-triggered contouring - chaos bursts - texture resonance

A. Distorted kick drum

Start here

Switches

Why this works

Improve it further

Patch: - trigger mult -> Fractaos trig + external fast envelope - external envelope -> Texture CV - another envelope or accent CV -> F-Chaos CV

This gives: - attack-dependent filter/formant bite - aggressive transient dirt - more “broken speaker” energy

For harder industrial kicks

Try: - more Texture - more Morph - primitive = Cantor or Collatz - pitch lower - higher Chaos on accented hits


B. Snare from hell

Start here

Switches

Result

You get: - percussive shell/noise from Snare - digital tearing from primitive modulation - unstable noise sprays from chaos - flamming metallic edges via spread modulation

Advanced trick

Sequence pitch slightly even on Snare. The manual says pitch shifts color/resonance/internal filtering strongly on Snare/HiHat/Cymbal. Tiny pitch sequences can create a whole kit from one patch.


C. Metallic hi-hats and fractured tops

Start here

Switches

Why

Spread modulation on short metallic voices introduces oscillating detune and can create: - shaken hat texture - digital sizzle - unstable cymbal wash

Patch improvement

Use random stepped CV with attenuation into: - P-Chaos - or Morph

Now every hit gets a slightly different color without losing the patch identity.


D. Percussion that turns into a note

One of Fractaos’s coolest manual-noted features is using Morph with Drum curves to blend percussion with the second geometric fractal.

Patch

Effect

You can create: - percussive attack + pitched sustain - drum-to-bass hybrids - “hit becomes note” sounds - tuned tom stabs

This is excellent for modern bass music fills.


2. Crazy basslines for dubstep / drum and bass

Fractaos can do bass very well if you focus less on “traditional analog FM bass” and more on: - morph movement - attack chaos - spread detune - texture/formants - simplified FM mode

A. Talking/growling bass

Start here

Switches

Why

This creates multiple interlocked movements: - spectral shape changing from Morph modulation - detune throbbing from Spread modulation - chaos-driven internal roughness - filter/formant animation from Texture

Best external modulation

Patch an LFO or sequencer lane into: - Texture CV for vowel/growl emphasis - Morph CV for phrase evolution - Pitch CV for slides or stepped riffs

Dubstep move

Clock a stepped random or sequenced CV into Texture while the internal primitive loops on Morph. That gives macro movement plus internal motion.


B. Reese / tearing DnB bass

Start here

Switches

This gives you animated detune between driver/follower. It’s not a classic supersaw detune; it’s stranger and often gnarlier.

Make it nastier

Then add: - a little Chaos ON - slow CV to Texture - envelope to F-Chaos

This keeps body and adds attack abrasion.

External processing recommendation

Fractaos will sound huge through: - wavefolder - distortion - lowpass or bandpass filter - VCA with envelope follower sidechaining

But even before external processing, Spread + Texture is already very “reese-adjacent.”


C. Simplified FM bass monster

This is one of the most important bass modes on the module.

Set exactly

Then

Sound zones

Bassline patch tip

Use a sequencer with: - pitch CV into a voice - gate/trig into trig input - accent envelope into Texture - slower modulation into P-Chaos

This produces bass phrases with stable pitch but moving overtone violence.

For neuro / hyper-bass

Automate Amount itself with CV while in FM mode. Small CV moves near the center crossing point can dramatically change the spectral behavior.


D. Stab bass / bass plucks

Start here

Switches

This makes each note speak with an internal motion envelope rather than a static tone.

Extra patching

Use external envelope into Spread CV for pitch-tear on every hit.

Subtle version: - low attenuation - very fast decay

Extreme version: - moderate attenuation - medium decay

Result: a “rip” or “bark” at note onset.


E. Bass that mutates per step

Fractaos loves sequencer modulation lanes.

Use a sequencer row or CV track to step-modulate one of: - Texture - Morph - F-Chaos - P-Chaos - Amount

Best combination: - one stepped lane to Texture - one slewed/random lane to P-Chaos - internal primitive modulating Morph

That gives: - step-specific tone - overall living movement - controlled unpredictability


3. Haunting atmospheric pads and drones

This is where Fractaos gets very special because of: - Texture fractals - Drone mode - 8-oscillator chord spread - slow primitive movement - formant and resonance behavior

A. Haunted drone pad

Start here

Spread in Drone mode

Use Spread in its three zones:

Zone 1: near 0

Zone 2: 0.02–0.50

Zone 3: 0.50–1.00

Best pad performance move

Very slowly sweep Spread through the Drone chord region while also slowly modulating Texture.

This changes both: - tuning relationships - spectral identity

The result feels composed rather than merely filtered.


B. Ghost choir / broken organ

Start here

Switches

Why

Texture plus slow Morph modulation creates formant/vocal drift without requiring an actual vocal filter.

Add external CV

Use tiny amounts. On Fractaos, subtle is often more eerie than extreme.


C. Storm ambience with unstable harmonics

Start here

Switches

The manual notes Storm can evoke thunder/dense rain depending on Amount, Chaos, Depth, and Texture. Modulating Chaos and Texture slowly is the key.

Patch method

This creates weather systems, not just pads.


D. Evolving chord cloud in Drone mode

Start here

Then perform:

The microtuning options especially will produce eerie, alien, haunted harmony.

Best modulation addition

Use a slow CV into Pitch while in Drone mode for whole-cloud transposition. If you have four pitch CV sources, you can offset the four voice pairs separately while the 8-oscillator spread remains global.


Best CV sources to pair with Fractaos

Fractaos rewards particular modulation types.

Best for percussion

Use these on: - Chaos - Texture - Morph - Spread

Best for bass

Use these on: - Texture - Amount - Morph - Chaos

Best for pads

Use these on: - Texture - Morph - Pitch - Chaos very lightly


Modulation destinations ranked by musical usefulness

For distorted percussion

  1. F-Chaos
  2. Texture
  3. Morph
  4. Spread
  5. P-Chaos

For bass music

  1. Texture
  2. Amount
  3. Morph
  4. F-Chaos
  5. Spread

For atmospheric pads

  1. Spread in Drone mode
  2. Texture
  3. Morph
  4. Pitch
  5. P-Chaos / F-Chaos in very small amounts

High-value switch combos

1. Retriggered animated note

Best for: - plucks - kicks - snare hybrids - bass stabs

2. Wobble machine

Best for: - dubstep movement - chorused bass - unstable drones

3. Attack violence

Best for: - drum transient corruption - bass attack tear - broken digital edge

4. Simplified FM

Best for: - metallic basses - harsh stabs - distorted synth tones

5. Full internal turbulence

Best for: - extreme sound design - horror drones - glitch percussion - mutant bass FX

Use attenuation and restraint here; it can get wild quickly.


Three complete patch examples

Patch 1: DnB reese destroyer

Goal: aggressive moving bass

Panel

Switches

CV

Result

Wide, growling, moving bass with attack abrasion and phrase evolution.


Patch 2: Broken industrial snare

Goal: distorted percussive hit with synthetic tail

Panel

Switches

CV

Result

Snare hit with tearing digital edge, unstable brightness, and a weird tonal residue.


Patch 3: Haunted microtonal fog

Goal: eerie ambient drone

Panel

Switches

CV

Result

A drifting harmonic cloud with slightly uncanny tuning and spectral vocal-like motion.


Practical performance tips

1. Keep one hand on Texture

If I had to choose a single performance knob on Fractaos for live interest, it would often be Texture. It can move the sound from: - defined - to resonant - to organic - to unstable without simply acting like a plain filter sweep.

2. Use Chaos for transients, not only constant dirt

Especially for percussion and bass, Chaos is often strongest when it is: - moderate at rest - pushed by envelope/accent CV on attack

That preserves body while adding violence.

3. For bass, don’t overdo Morph immediately

Too much Morph can dissolve the core note. Start lower than you think, then add modulation. Bass usually hits harder when the center of gravity remains audible.

4. Use Drum curves with Morph for hybrid hits

This is one of the module’s signature tricks: - drum transient - geometric sustain - fractured hybrid tone

Perfect for: - neuro percussion - cinematic impacts - weird tom/bass hits

5. In Drone mode, Spread is compositional

On many modules, detune spread is just width. Here it becomes: - interval architecture - chord selection - microtonal atmosphere

That’s much more powerful than typical unison spread.


Best “quick-start” settings by genre

Distorted percussion quick start

Dubstep / DnB quick start

Haunted pad quick start


Final takeaway

The most unique thing about Fractaos is that it doesn’t sound best when treated like a normal oscillator plus filter. It excels when you think in layers:

  1. choose a fractal with the right native behavior
  2. choose a primitive with contrasting motion
  3. decide whether that motion should affect Morph, Spread, or Chaos
  4. use CV to animate Texture, Chaos, and Amount in restrained but purposeful ways
  5. for percussion, use retriggered modulation
  6. for bass, use simplified FM, Texture movement, and Spread
  7. for pads, use Drone mode and chord/microtuning Spread sweeps

If you want, I can also turn this into: - a cheat sheet of best fractal pairings - a set of 20 patch recipes - or a “what to patch into each CV input” guide

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