After Later Audio — Ornament and Crime
Ornament & Crime v1.3 User Manual (PDF)
Eurorack Sound Design with Ornament & Crime (o_C)
Ornament & Crime is a highly polymorphic Eurorack module with a diverse array of apps. Let's dive into creative modulation strategies for designing:
- Distorted percussion
- Crazy basslines (dubstep, DnB)
- Haunting atmospheric pads
Each suggestion leverages specific apps and CV modulation mappings described in the manual:
1. Distorted Percussive Sounds
Use: Piqued (Quad Envelope Generator)
- Envelope type: Choose looping AD, ADR, or ADL2 types for sharp percussive shapes.
- Segment shapes: Use Ledge, Cliff, and the various "Dipper" and "Wiggle" shapes for non-standard transients.
- Envelope Duration Modulation: Assign CV inputs to decay, sustain, or ADR duration to make envelope times ever-changing, resulting in evolving percussive impacts.
- Euclidean Trigger Filters: Set up polyrhythmic, glitchy patterns via the Eucl. Length and Fill parameters. Modulate Fill and Rotation with CV for morphing rhythm structures.
Use: Viznutcracker, Sweet! (Bytebeat Generator)
- Run Bytebeat equations at audio rate (Speed = 255).
- Stepped, digital waveforms combine bits and clicks for industrial snares/claps.
- Modulate Parameters: Map CV or knob to Pitch, Parameters 0/1/2, or equation selection for morphing digital percussion timbres.
- Step mode: Clock it externally and use its output as raw percussive bursts, then heavily low-pass filter downstream.
Tips
- Cross-patch: Envelope (from Piqued) out controls VCA amplitude for bytebeat audio.
- Extreme Settings: Use random envelope shapes and euclidean trigger randomness for unpredictable glitch percussion.
2. Crazy Dubstep/Drum & Bass Basslines
Use: Sequins (Step Sequencer with CV Modulation)
- Write a sequence of semitones to define a solid "wobble" bassline, typical of dubstep.
- Chain sequences: Use multiple patterns for longer riffs; combine forward, pendulum, and Brownian/random directions.
- Aux Output: Instead of just gates, select envelope (ADSR, ADR) for "ducking" FX.
- Assign CV inputs to "mult/div" for variable rhythmic sync, or to "direction"/"scale mask" for lexical morphing.
Use: Meta-Q / Quantermain (Quantizer with Internal Turing, Bytebeat, Integer Sequences)
- Set source to internal ByteB/IntSeq/LFSR
- Assign a Turing Machine or integer sequence as the CV source for semi-random "talking" basslines.
- Turing Machine Probability CV: Modulate with LFO or audio rate signals for controlled chaos.
- Apply non-octave scales (Carlos alpha/beta/gamma, Bohlen-Pierce) for "alien" tonality.
Use: CopierMaschine with Modulated Buffer/Index
- Feed in wild LFOs or sample from Bytebeats.
- Modulate buffer index (delay) with CV or envelope.
- Freeze buffer on beats—turns sampled basslines into stuttering glitches.
Use: Quadraturia (LFO)
- Audio-rate LFOs as FM for VCOs—modulate the frequency and shape of the LFO for evolving, bitcrushed modulation on your bass OSC.
3. Haunting Atmospheric Pads
Use: Low-rents (Lorenz & Rössler Attractor Generator)
- Slow, self-modulating, quasi-random waveforms for evolving pads.
- Map x/y/z outputs to multiple voices/VCF cutoffs.
- Modulate "rho"/"c" parameters or LFreq via external slow LFOs.
Use: Quadraturia (Quadrature LFO)
- Set very slow frequency range ("cosmological"/"geol.").
- CV-control shape spread, phase, and coupling for huge, drifting movement between layers.
- Use outputs to modulate parallel VCAs or VCFs for wide stereo fields.
Use: Piqued with Long, Looping Envelopes
- ADR, ADSR with massive segment lengths (multipliers up to 8192!).
- Use Sine or Quartic shapes for slow swells and fades.
- External CV control over durations/levels for pads that "breathe" and never repeat exactly.
Use: Viznutcracker, Sweet! at Slow Step Rates
- Enable Loop Mode and reduce Speed for slow-changing, stepped CV.
- Patch to modulate effects (reverb mix, delay time) or filter cutoff for unpredictable ambiance.
General Tricks
- Extreme Randomization: Modulate everything—masks, root, buffer index, pattern offsets—to push o_C into unpredictable territory.
- External Feedback: Send o_C outputs through distortion, wavefolders, or even back into its own CV inputs.
- Non-octave Tunings: Explore alternate tunings for unfamiliar textures, especially with random melodic/sequence sources.
For deeper reference, consult the full manual:
Ornament & Crime v1.3 User Manual
Generated With Eurorack Processor