The 2hp Slice is a powerful beat repeat/glitch engine for Eurorack that is clock-driven, with flexible beat size, triplet toggles, and hands-on or CV activation. The key to unlocking unique sonic results is creative modulation and patching.
Below, I’ll break down methods for generating the specific types of sounds you mentioned:
Technique:
- Input: Route drum hits, sharp noise, or synthesized percussion into the Audio Input.
- Size Modulation: Patch a high-speed, jagged LFO or stepped random voltage (e.g. from a sample & hold like a Turing Machine or 2hp Rnd) into the Size CV Input. Abruptly changing the repeat size during playback can create stuttered, warped effects that verge on distortion.
- Triplet Toggle: Toggle this up to inject triplet divisions for more complex, off-grid burst patterns.
- Gate Triggering: Use a fast, irregular gate pattern to the Trig Gate Input (for example: from a clock divider/multiplier or probability gate module). Changing the gate mode (latching vs. momentary) with the Trig button at boot offers different activation “feel” for your glitches.
- External Processing: After the Slice, send audio through a wavefolder, distortion, or aggressive VCA to further mangle the repeated sound.
Patch Example:
- Drum out → Slice Audio In
- Turing Machine Random CV → Size CV In
- Clock Divider Out → Trig Gate In
- Enable triplets
- Slice Out → VCA/Distortion → Mixer
Technique:
- Input: Use a synth voice or dedicated bass oscillator with sharp attack modulation for your primary bassline, routed to Audio Input.
- Clock Rate: Modulate Clock Input with variable speed clocks for groove-swings, half-time/double-time rolls.
- Size Knob & CV: Manually tweak or automate via slow/random LFO or envelope follower, synced to your main groove, into Size CV—this will gate the “window” of the repeat and create those chopped, pitch-jumpy effects.
- Trig/Gate Input: Sequence activation in spots where you want “fills”, rhythmic breaks, or drop buildups.
- Triplet Toggle: Add or remove for rhythm complexity, but in dnb/dubstep, rapid 1/32 and 1/64 repeats are very effective for the “machine gun bass” feel.
- Post-Slice FX: Try running the output into a filter with heavy modulation and/or saturation to accentuate aggressive timbre changes.
Patch Example:
- Synth Bass Out → Slice Audio In
- Euclidean Rhythm Generator → Clock In
- S&H or Wogglebug → Size CV In
- Stepped Gate Seq → Trig Gate In
Technique:
- Input: Long, evolving samples, slow pads, or granulated textures into Audio In.
- Size Modulation: Subtle slow LFOs (e.g. sine, triangle at <1Hz) or smooth random (wobbly) CVs into Size CV—changing repeat length gently to “smear” the pad sound and introduce a shifting, fractured haze.
- Triplet Toggle: Down (removed) for straight feel, up (included) for unstable, stuttering ghostliness.
- Manual Trig: Use the Trig button yourself at moments to freeze and repeat textures, or sequence it for timed “pad swells”.
- External CV: Modulate the input signal’s filter cutoff or waveshaper in sync with the repeat for evolving overtones.
- Reverb: Add heavy reverb/delay after Slice output to heighten the ethereal effect.
Patch Example:
- Complex Pad/Field Recording → Slice Audio In
- Slow LFO → Size CV In
- Manual or slow gate → Trig Gate In
- Slice Out → Lush Reverb
For more ideas and patch inspiration:
Full 2hp Slice Manual (PDF)
Generated With Eurorack Processor