xaoc Devices — Sopot


Fractaos Manual PDF

Using Kaona Fractaos for dense, hyper-complex percussion

Fractaos is primarily a 4-voice polyphonic fractal oscillator / synth voice, not just an effect. That makes it very good for building an entire percussion ecosystem inside one module, especially because it has:

For dense rhythmic music, the key idea is to treat Fractaos as a multi-lane percussion synthesizer, where each voice becomes a different drum machine lane or hybrid percussion voice.


Why Fractaos is strong for complex percussion

From the manual, these features matter most:

This means Fractaos can do: - normal drum synthesis - hybrid acoustic/digital percussion - metallic strikes - glitch hats - tuned tom lattices - chaotic fills - polyrhythmic layered percussion clouds


Best overall strategy

1. Use it as a 4-part percussion synth

Assign each voice a role like:

Use the 4 trig inputs from different trigger lanes of your sequencer. This is the most direct route to independent polyrhythms and odd-meter percussion.

2. Use MULTI mode

MULTI is one of the best features for your goal.

Load different presets per voice, for example: - Voice 1: Kick preset - Voice 2: Snare preset - Voice 3: HiHat preset - Voice 4: Rule30 glitch percussion preset

This gives you a single module behaving like four different drum voices.

Because MULTI supports separate MIDI channels too, you can also sequence each voice independently from a DAW or MIDI sequencer if desired.


Patch ideas for polyrhythms and complex time signatures

A. 4-lane polyrhythm patch

Feed the 4 trig inputs from four clock divisions/multiplications:

This creates long-form evolving percussion cycles. Since Fractaos has distinct timbral identities per voice, the result feels composed rather than random.

Suggested voice setup

Use very short envelopes on hats and medium release on tom/cymbal voices.


B. Complex meter drum kit

Program different track lengths in your trigger sequencer: - Kick: 16 steps - Snare: 15 steps - Hats: 9 steps - Accent voice: 14 steps

Fractaos will handle this well because each voice is independently triggered. The percussion models plus chaotic fractals let the repeated phase-shifting patterns stay interesting.


C. Euclidean burst percussion

Use Euclidean triggers into the 4 trig inputs: - Kick: 5 hits over 16 - Snare: 3 hits over 8 - Hat: 11 hits over 16 - Metallic percussion: 7 hits over 12

Then change Chaos and Texture live for controlled mutation.

This is where Fractaos shines: you can keep the rhythm source stable while the timbre mutates organically.


The most useful fractals for percussion

Dedicated Drum fractals

These are your obvious starting point.

Kick

Use for: - pulse anchors - broken techno kicks - tuned low percussion

Manual notes: - Depth = tail length - Chaos = hardness/dirt/explosiveness - MIDI/CV pitch still matters tonally

Good use

Keep Attack near minimum, moderate Decay, low or zero Sustain, short-medium Release. Use Morph to blend in a geometric primitive for click or tonal tail.


Tom

Great for: - polyrhythmic tuned tom lines - odd-meter tribal patterns - melodic percussion

Because pitch tracks meaningfully, send different pitch CVs to different voices or sequence tom intervals.


Snare

Use for: - main backbeats - granular rimshot-like strikes - harsh industrial noise-snare hybrids

At higher Chaos, it becomes more aggressive and unstable.


HiHat

Excellent for: - dense subdivisions - ratchets - metric modulation layers

Depth controls opening/closing behavior. Great for: - one lane = tight hats - another lane = open hats


Cymbal

Use for: - accents - long-cycle punctuation - metallic wash in asymmetric patterns


Geometric fractals that work well as percussion

Rule30

One of the best non-drum percussion sources here. Manual calls it dense, granular, useful for percussion and basses.

Use it for: - glitch hats - clicks - digital rimshots - random-ish burst textures

Collatz

Stepped, jerky, rhythmic profile. Very useful for: - woody percussive plucks - odd little click sequences - machine clatter

Hilbert

Stable plateaus with abrupt changes. Good for: - blocky digital percussion - chattering pulse-strikes - angular transient-heavy sounds

Lorenz / Hénon

Use as accent voices only. These can make: - unstable, swerving, chaotic percussion - fill sounds - broken snare tails - noisy impacts

Best in slower rhythmic roles or special hits rather than the main groove.

Koch / Mandelbrot / Sierpinski

Good for: - tonal click percussion - bright synthetic claves - tuned mallet-like attacks when envelope is short


How to make Fractaos more punchy and percussive

1. Use very short ADSR settings

For percussion: - Attack: minimum or near minimum - Decay: short to medium - Sustain: usually 0 - Release: short, unless you want tails

This is essential. Fractaos has a synth-style voice architecture, so envelope discipline is what turns it from evolving oscillator to drum voice.

Useful starting ADSR

For cymbals or drones-as-percussion, use longer release.


2. Use Depth as drum duration

On Drum fractals, Depth mainly controls duration/tail behavior.

So for percussive pattern design: - low Depth = tight, punchy, dry - high Depth = boomy, open, smeared, ringing

This is powerful if you automate or CV-sequence it across repeated hits.


3. Use Chaos for velocity-like variation

Chaos is one of the best "humanize/violence" controls here.

For percussion: - low Chaos = more repeatable, machine-like - medium Chaos = lively and animated - high Chaos = explosive, dirty, unstable

Use this for: - accent patterns - fill sections - phrase-end variation

If you have CV sequencing available, send stepped CV into F-Chaos to create evolving accent structures over fixed triggers.


4. Use Texture as impact complexity

Texture is not just filter amount; it affects: - resonance - formant extraction - micro-detuning - filter intensity

For percussion this becomes: - body resonance - metallic ring - noisy edge - unstable overtone splash

Practical use

For punchy drums, use moderate Texture, not always maximum.


5. Morph drums with geometric primitives

This is a major trick.

The manual says Drum curves can be blended with the second geometric fractal using Morph. This is huge for sound design.

Examples: - Kick + Sine-ish Rössler/Julia-like primitive = tuned body + synthetic tail - Snare + Rule30 = noise crack + glitch layer - HiHat + Hilbert = metallic hat + digital edge - Tom + Fibonacci/Koch = tuned membrane + harmonic ring

This makes Fractaos much more unique than a standard drum synth.


Use the primitive modulation system rhythmically

The primitive can behave like an internal modulation source, and the switches define what it modulates.

Important switch behavior

For percussion, Trig ON is especially useful because each hit can restart the modulation shape.


Best switch combinations for percussion

1. Trig ON, Loop OFF

This gives you a one-shot modulation envelope per hit.

Excellent for: - transient shaping - hit-to-hit timbral articulation - fake pitch envelopes - pseudo-acoustic attack movement

Use this for kicks, snares, toms.


2. Trig ON, Morph ON

Every hit morphs during its lifespan.

Result: - drum starts as attack, decays into another spectral shape - ideal for snares, toms, hybrid metallic percussion


3. Trig ON, Chaos ON

Each hit has internal instability contour.

Result: - attack starts cleaner and blooms into noise - or starts chaotic and settles - great for snares, cymbals, industrial percussion


4. Trig ON, Spread ON

Per-hit detune sweeps.

Result: - pseudo-flams - metallic widening - animated hats - unstable tom shells


Speed and Amount for percussion

In triggered one-shot behavior, these act like a complex transient/decay shaper.

Try:


Simplified FM mode for metallic percussion

The manual describes a simplified FM mode:

Then Amount becomes bipolar: - lower half = internal feedback - center = neutral - upper half = primitive modulates main fractal frequency

This is very useful for: - metallic hats - bells - zaps - synthetic cymbals - industrial clanks

Important notes

Best percussion FM candidates

Use these as main fractals: - Rule30 - Hilbert - Koch - Mandelbrot - Rössler - Sierpinski

Then apply short ADSR to turn them into struck tones.

This gives you: - metallic ping percussion - glitch claves - synthetic cowbells - tuned digital strikes


Advanced percussion voice recipes

1. Industrial kick

Result: punchy kick with shattered digital shell.


2. Hyper-detailed snare

Result: crack + noisy animated tail, ideal for IDM or broken beat.


3. Tick swarm hats

Result: articulate, machine-gun hats with internal micro-motion.


4. Metallic polyrhythm voice

Result: tuned metallic accents, ideal against drum voices.


5. Chaotic fill voice

Use sparsely on a separate trigger lane for phrase endings.


Best sequencing approaches

1. Separate trigger lanes per voice

This is the most important method for your goal.

Use a trigger sequencer that supports: - separate lengths - probability - ratchets - clock division/multiplication - per-lane swing

Send each lane to one Fractaos trig input.

This lets Fractaos become the sound engine, while the sequencer handles structural complexity.


2. Sequence pitch CV into percussion voices

Do not ignore pitch on drums. The manual says pitch still matters on Drum fractals.

Use pitch CV for: - tuned kick lines - tom melodies - snare color changes - hi-hat brightness shifts - cymbal spectral movement

Especially effective in odd meters where the pitch pattern length differs from trigger length.

Example: - trig pattern = 7 steps - pitch pattern = 5 steps

This creates evolving percussion phrases.


3. Modulate CV inputs with independent clocks

Fractaos has CV control over: - Texture - Pitch - Spread - Morph - Speed - Amount - F-Chaos - P-Chaos

For hyper-complex percussion, send stepped or slewed CV from different clock domains to these parameters.

Most useful targets

Use one slow modulation cycle over many bars and one fast stepped source over a few beats.


Great rhythmic patch concepts

Patch 1: Fractaos as a full IDM drum machine

Trigger lengths: - V1: 16 - V2: 15 - V3: 9 - V4: 13

CV: - F-Chaos from random stepped sequencer - Morph from slow triangle LFO - Texture from accent sequencer

Result: long, evolving composite groove.


Patch 2: Tribal odd-meter tom engine

Meters: - 5/8 tom cycle - 7/8 tom response - snare in 4-beat overlay - cymbal every 11 pulses

Pitch-sequence the toms with independent CV lanes.

Result: melodic percussion lattice.


Patch 3: Glitch percussion matrix

Enable triggered modulation on voices 2 and 3: - Trig ON - Morph ON - Chaos ON

Short envelopes, high clock density, probability skips.

Result: very dense microsound percussion.


Patch 4: Hybrid acoustic/synthetic drum kit

Use Drum curves as main fractals, geometric primitives as synthetic overtone layers.

Set Morph differently on each voice. This gives a coherent kit with a shared synthetic identity.


Performance tricks

1. Use Chaos like a macro fill control

During performance, raise Chaos on the active voice or globally via CV to push the groove into breakdown/fill territory.

2. Use Morph for transitions

Morph from more acoustic-feeling drum body to more synthetic geometric tone over 8 or 16 bars.

3. Use Texture to move from tight to explosive

Lower Texture in verses, raise it in climaxes.

4. Use LOAD mode for auditioning percussion presets

Since presets are applied immediately in LOAD, you can browse drum identities quickly.

5. Use MULTI + LIVE together

The manual says LIVE voices in MULTI still respond to panel controls normally.

That means: - keep some voices locked as stable preset drums - leave one voice LIVE for active improvisation

Very useful for live polyrhythmic performance.


Sound design advice for punch and clarity

When making dense rhythms, the danger is mud. To keep things punchy:

Fractaos can get very rich very fast, so rhythmic density works best when not every voice is equally chaotic.


Best Fractaos roles in a complex-rhythm system

Fractaos is especially good as:

It is less ideal as a fully self-generating rhythm sequencer by itself; it really benefits from being fed by: - trigger sequencers - Euclidean sequencers - logic modules - clock dividers - probability/rachet generators

But as the sound source, it is extremely capable for your goal.


Short practical setup recommendation

If I were building a hyper-complex percussion patch around Fractaos, I would do this:

  1. Enter MULTI
  2. Load:
  3. V1 Kick
  4. V2 Snare
  5. V3 HiHat
  6. V4 Rule30 or Tom
  7. Set ADSR globally short and percussive
  8. Send 4 independent trigger lanes
  9. Send pitch CV to at least kick/tom/accent voices
  10. Modulate:
  11. F-Chaos with stepped random
  12. Morph with slow CV
  13. Texture with accent lane
  14. Use Trig-based primitive modulation on snare and hats
  15. Keep one voice LIVE for improvisation

That will get you into dense, asymmetrical, high-information percussion very quickly.


Best takeaway

The most powerful concept from this manual for your use case is:

Use Fractaos not as one poly synth, but as a 4-voice multitimbral fractal drum laboratory.

The combination of: - drum fractals - geometric percussive fractals - per-hit primitive retriggering - Morph blending - Chaos shaping - MULTI mode

makes it especially suited to complex percussion that feels alive, unstable, and mathematically intricate.


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