Zlob — Triple Cap Chaos


Triple Cap Chaos Build Docs & Manual PDF


Using the Zlob Modular Triple Cap Chaos for Dense, Hyper-Complex Percussion

The Triple Cap Chaos is a 2hp chaos-based analog oscillator and audio mangler. It's uniquely suited to generating unpredictable, rich audio textures and pseudo-rhythmic elements through its chaotic attractors, audio-rate oscillation, and audio/CV mangling capabilities. Let’s break down how you can exploit its features for generating dense, polyrhythmic, and highly percussive sequences in a Eurorack setup.


Module Type:

Primarily an Audio Source & Mangler/Processor
- Not a traditional voice or effect, but chaotic oscillator with audio/CV processing abilities.


Techniques for Hyper-Complex Percussion

1. Percussive Voice Creation Using Audio Outputs (X & Y)

How to use for punchy, unique percussion: - Short EG or VCA: Trigger the X or Y outputs with short envelopes through VCAs for sharply defined, punchy percussive hits.
- Randomized Triggers: Use a clock divider/multiplier and trigger the EG/VCA at different rates for automatic polyrhythms. - Layering: Combine both X and Y outputs to form composite drum sounds with organic top end/noise and a beefy fundamental.

2. Audio/CV Mangling for Evolving Patterns

Patch Ideas: - Send a simple drum loop or repeating synth line into the IN and modulate Width/Emanate with polyrhythmic/irregular CV sources (from a Pamela’s New Workout, Zadar, Maths, etc). - Use rhythmic clocks or gates at different divisions or from Euclidean/sequencer modules to modulate the chaos parameters for complex, evolving syncopations.

3. Polyrhythm & Complex Time Signatures

4. Sound Shaping for Percussive Emphasis


Creative Patch Example:

Chaotic Bongos with Polyrhythmic Modulation
- Patch X output through a VCA, envelope the VCA with different-length clocked triggers (e.g., 3-step and 5-step divisions for polyrhythm). - Modulate Width with slow LFO or stepped sequencer at yet another unrelated division. - Feed Y output through a wavefolder or lowpass gate for “woodier” percussion layers. - (Optional) Feed a syncopated sequence or another random CV to IN for evolving chaos, bringing random grain or “flam” to the hits.


Quick Summary Table

Feature How to Exploit Percussively
X Output Windy/noisy metallic, hats/snare/percussion layers
Y Output Aggressive, squared-off claps/kicks/electronic drums
IN (Audio/CV) Chaotize loops/drums, impose chaos on incoming signal
CV Input Modulate chaos for polyrhythm, time-shifted pulses
Emanate & Width Knobs Sweep between unstable/chaotic and tone-like sounds

Final Notes


Generated With Eurorack Processor