Schlappi Engineering — 100 Grit


Schlappi Engineering 100 Grit Manual PDF


Creating Densely Rhythmic, Hyper-Complex Percussion with the 100 Grit

The Schlappi Engineering 100 Grit is a touch-controlled distortion, filter, and VCA, designed not just for classic timbral shaping but also for unruly, generative chaos—ideal for experimental, polyrhythmic percussion. Here’s how to harness its features for deeply complex rhythmic music:


1. Understanding 100 Grit's Percussive Power


2. Patch Ideas for Densely Rhythmic Patterns

A. Self-Oscillating Percussive Voice

  1. Setup for Self-Oscillation:
  2. No external input, or patch a trigger into an input (e.g., audio-rate trigger for physical modeling).
  3. Set RES to just at or above self-oscillation (see Calibration in the manual).
  4. Turn up GAIN to drive the output.
  5. Use DIST OUT for a noisy, metallic drum voice.

  6. Triggering and Modulation (Complex Rhythms):

  7. Use external, polyrhythmic gate/trigger sources (from Euclidean sequencers, clock dividers, or anything generating different time signatures) to modulate FM1, FM2, GAIN CV, or RES CV.
  8. Each CV input can affect timbre and articulation. Polyrhythmic modulation of the VCA and resonance can create intricate, crossfading accents.

  9. Performance:

  10. Use the Touch Points to "play" fills, rolls, and randomizations.
  11. Touch multiple points with conductors for stochastic changes in feedback, amplitude, and filter frequency.
  12. For emergent, complex rhythms, patch irregular trigger sources into the touch points as well.

B. Processing Percussive Material

  1. Insert Percussion Sample(s):
  2. Patch drum machine, chopped breakbeats, or complex triggered noise into IN 1/IN 2.
  3. Use input distortion for transient shaping and high attack.

  4. Rhythmic Modulation:

  5. Modulate GAIN CV and FM1/FM2 with different clocks/LFOs running at non-matching divisions (e.g., 5-step vs. 7-step, or tuplets).
  6. Use sequencers outputting weird time signatures as CVs.
  7. Short, percussive envelopes on RES CV for snappy, resonant filter sweeps.

  8. Hybrid Patching:

  9. Mix in sustained inputs with raw triggers into IN 2 to layer tones (thuds, ticks) with the main audio.
  10. Combine feedback paths (DIST out back into FM inputs) with clocked gates for unpredictable, rolling percussion layers.

C. Feedback Noise Machine (No Inputs)


3. Making It Unique, Punchy, and Hyper-Complex

Tips:

Example:

- External clock (e.g., 5/8 at 160bpm) -> trigger sequencer -> FM1
- Another clock (e.g., 7/8 at 160bpm) -> envelope generator -> GAIN CV
- Distorted snare input -> IN 1; percussive sine blip -> IN 2
- Touch points manually bridged during live performance for unpredictable 'glitch fills'
- Use 'DIST OUT' as main percussion feed, with 'OUT' for parallel, less-distorted thump

4. Takeaway

The 100 Grit is beyond a normal distortion or filter—it’s a playable, feedback instrument. Treat every modulation, input normalization, and touch point as a voice- or rhythm-altering parameter. Combine this with multi-clocked CVs, irregular envelopes, and interactive touch play for patterns no grid-based drum machine can sequence.


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