Robaux — DCSN-3


Robaux DCSN3 Decision Tree Manual (PDF)


Generating Densely Rhythmic & Hyper-Complex Percussion with the Robaux Decision Tree (DCSN3)

The Robaux DCSN3 Decision Tree is a super versatile tool for anyone wanting to push into polyrhythmic, complex rhythmic, and densely layered modular territory. Here’s how you can use it to create intricate, unpredictable percussion patterns and evolve your rhythmic palette with maximum modular creativity:


1. Polyrhythms and Complex Time Signatures

2/3/5 Divider Mode

Spread Mode


2. Chaotic & Dynamic Percussion Patterns

Random Modes (Mono/Poly/Latch)

Switching Random/Repeatability


3. Using as an Effect or Percussive Voice Source

Creative Gating & Randomized Audio Rate Effects

Glitch, Cuts, and Percussive Gater


4. Extra Complexity Tips


5. Example Advanced Patch Concepts

  1. IDM Drum Madness
  2. Input: Fast clock to input A
  3. Mode: Poly/Poly + Latch
  4. Outputs E, F, G: Kick, Rim, Snare triggers
  5. Outputs H, I, J: Noise LPG hits, sampled glitch, hi-hat
  6. Outputs K, L, M: CV send to randomize pitch, filter, sample start/end (modulate parameters, not audio triggers)
  7. Periodically generate new pattern with “o” button

  8. Techno Polyrhythm Machine

  9. Input: 16th-note clock, or syncopated rhythm from another module
  10. Mode: 2/3/5 Divider
  11. Assign fast divides for main groove, long divides to CV modulate effect sends or bass decay for rolling, ever-shifting complexity

  12. Meta-Sequencer

  13. Use DCSN3 as clock divider and random pattern source, feed its outputs into probability gates, logic, or sample & hold to generate even more unpredictable, but structured, rhythm sources.

In Summary:


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