Recovery Effects — Bad Comrade
Bad Comrade V3 Manual (PDF)
Using Bad Comrade V3 for Densely Rhythmic & Hyper-Complex Percussion
The Bad Comrade V3 from Recovery Effects is a glitch/delay/distortion module perfect for creating fractured, wild, and punchy percussion textures within complex rhythmic structures such as polyrhythms and polymeters.
Core Functions (from Manual Recap)
- Mix: Blend between clean input and effect
- Glitch: Noise gate/clipping threshold
- Time: Delay time
- Freeze: Momentary glitch/slice/freezer; tied to delay time
- CV Control: Mix and Delay Time can be externally modulated
Creative Application for Complex Percussion
1. Percussive Glitch Articulation
- Use the module as an insert on drum hits or percussive synth sounds.
- Unique Tip: Feed a basic rhythm and manually/with CV punch the Freeze for micro-chops, slices, or granular bursts locked to odd time intervals.
- Glitch for Percussion: Lower Glitch threshold to introduce harsh transient "cuts" for tight, aggressive, pseudo-granular percussion.
2. Polyrhythmic Delays & Time Mangling
- Modulate Delay Time with a sequencer or an LFO locked to a different clock division or time signature than your main rhythm (e.g., modulate with a 5-step sequence over a 4/4 base).
- Results in swirling, shifting rhythmic feels as repeats fall off-grid and re-align in interesting polyrhythmic cycles.
3. Freeze as a Rhythmic Chopper
- Trigger Freeze with random or Euclidean rhythm sources. Rapid, on-beat or off-beat triggering "locks" audio into stuttering states that can serve as rhythmic punctuation or entire groove backbones.
- Tip: Vary delay time while freeze is active for evolving textures that can turn simple percussion hits into torrents of microbeats or stutters.
4. Hyper-Punchy Distorted Drums
- Drive Glitch to taste for hard-clipped, almost bitcrushed distortion on percussion.
- Use extreme settings to “limiter” drum sounds, making them punch through dense mixes and complicated sequences.
- Can be dialed in for a sharp, ultra-present attack especially when the Mix is set to favor the effect.
Example Patching for Complex Rhythmic Results
Pattern Chopper
- Source: Send a drum bus or single percussion voice into the Bad Comrade V3.
- Freeze Triggering: Use a voltage-controlled gate sequencer with patterns in 7/8 or 5/4 to CV trigger the Freeze at unexpected intervals.
- Delay Modulation: Modulate Delay Time with a slow LFO or random stepped CV to keep the slices morphing.
Polyrhythmic Beat Shifter
- Parallel Channels: Split one percussion track: send one to the mix, one to Bad Comrade.
- CV Control: Modulate Mix with an out-of-phase LFO or stepped random for shifting between dry/wet states, creating unpredictable accent patterns.
Callback Looper & Glitcher
- Single Snare Hit Input + Fast, irregularly-triggered Freeze: Capture and repeat microbursts at tuple divisions (e.g., 13/16, 11/8).
- Use Glitch threshold to tailor the burst’s attack and decay, trading between clean and aggressive chopped slices.
Tips for Percussive Uniqueness & Aggression
- Change Mix dynamically (via CV or by hand) to momentarily “duck” effects for tension and release.
- Modulate Glitch threshold on-the-fly for evolving gating—use envelopes or sequencers to time the threshold shift with pattern changes.
- Push everything to extremes for hyperdigital, in-your-face percussion, or back it off for subtle ghostly echoes amid complexity.
The Bad Comrade V3 is an effects module, but with creative routing and modulation, it becomes a vital voice for complex, aggressive, and ever-evolving percussion in any modular rig focused on advanced rhythms.
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