Quanalog Instruments — Boubou
Quanalog Boubou Manual (PDF)
Creative Strategies for Densely Rhythmic, Hyper Complex Percussion with Quanalog Boubou
The Quanalog Boubou is an exceptional module for anyone seeking advanced, hybrid analog percussion within a compact Eurorack format. It excels as a set of drum voices and as a semi-modular analog signal processor. Here’s how you can leverage the Boubou’s unique architecture and control scheme for highly complex, polyrhythmic, and intricate music.
1. Voice Architecture: A Modular Playground
- Kick: 2-part design with sine-based analog filter + click circuit. Tunable overdrive, compression modes, and CV for decay/tune.
- Dual Tom: Lo and Hi toms can be manipulated as drums or as notch filters—each with voltage-controlled pitch/resonance. The retrig knob lets you “flam” and “roll” for hand-play feel.
- Snare: Noise-based, with resonant bandpass filtering + voltage control. Resonance and decay are both CV-controlled for energy per hit.
- Hi Hats: Independent noise source through resonant highpass filter, plus mixer for external source. CV-controlled decay for continuous “pedal” expressive playing.
2. Rhythm Complexity: Sequencing Techniques
A. Polyrhythms and Multitimbral Layering
- Trigger inputs on each voice react independently—use multiple sequencers or clock dividers for unsynced/offset pulses (e.g., run toms on 5-step pattern vs. kick on 4).
- Dual Tom retrig knob lets you dial in variable accent and “second hit” volume. Gate length from sequencer thus adds stepwise articulation—use triggers AND gates from separate tracks.
B. Complex Time Signatures
- Employ separate trigger/gate channels per voice, each running different pattern lengths: e.g., 7-step trigger loop for Snare, 5 for Kick, 11 for Hats.
- Modulate pitch/decay CVs per step: cycle CV sources (LFOs, random stepped voltage, sequencers) in cycles mismatched to trigger patterns for pseudo-generative odd signatures.
3. Hyper-Complicated Patterns: Sound & CV Modulation
A. Unique, Evolving Percussion via External Modulation
- CV Inputs on kick, tom, and snare for pitch/tune and decay: send irregular LFOs, envelopes triggered by unrelated sequences, or manually played sources (with pressure or touch CV).
- Patch cross-modulation: Feed Boubou tom’s audio or triggers into snare/hats, or vice versa—chaining causes complex percussive inter-modulation (e.g., trigger the tom section with the audio out from the kick for a feedback/bitcrush effect).
- Dynamic accenting: Replace trigger/gate input with a stepped CV signal (quantized or not); the Boubou detects intensity/velocity, giving you step-to-step volume and timbre variation.
B. Voice Re-patching for Texture
- Don’t trigger each voice every time:
- Leave tom or snare “untriggered,” pass other signal/audio through for filtering or resonance boosting—yielding layered, thicker, and evolving drum “bodies”.
- Use external audio in Hi Hats’ Ext In for metallic/FM/complex cymbal timbres—modulate hats with pitched oscillator sequences or “choke” the hats by CVing decay with a fast envelope.
- Self-oscillation of the kick (cranking overdrive) can become a bassline or drone—sequence pitch CV for melodic/rhythmic crossover.
4. Signal Processing & Effects
- Any drum engine can act as a bandpass/notch processor—patch melodic or chordal content through and modulate resonance, tune, or decay CV in syncopated or random patterns for rhythmic filter sweeps.
- Use toms as dual notch filters for external signals, modulating hi/lo frequencies to add “percussive flutter” or animated filtering to other drum or synth tracks.
5. Suggested External Pairings for Maximum Complexity
- Sequencer: Anything with independent track lengths and CV out, like Hermod, NerdSeq, or even analog sequential switches.
- Modulation: Befaco Rampage, Batumi, or Voltage Block for generative envelopes and LFOs.
- Random Sources: Wogglebug, Turing Machine, Sapèl for irregular CV patterns on pitch/decay.
Summary: Pushing Boubou to the Edge
- Multiple unsynced/odd-length triggers enable organically shifting polyrhythms.
- CV-modulate pitch/decay/resonance for each drum per step for animated, non-repetitive patterns.
- Re-route triggers/audio between engines for generative, cross-modulated sequences.
- Exploit Boubou’s filter architecture to process and warp other modules’ audio for percussive surprise.
Explore further:
- Official Quanalog Boubou Manual
Generated With Eurorack Processor