Qu-Bit — Synapse


Qu-Bit Synapse Manual (PDF)


Using Qu-Bit Synapse for Densely Rhythmic and Hyper-Complex Percussion Sequences

The Qu-Bit Synapse is an advanced crossfading switch/router module—not a direct sound generator or effect, but a powerful utility for generating rhythmic complexity and timbral changes by dynamically routing, crossfading, and mixing any audio or CV. Its features make it uniquely suited to experimental, polyrhythmic, and sequenced percussion, transforming simple sources into a dense, hyper-detailed rhythmic tapestry. Here’s how you can exploit it for advanced, unique percussive results:


Key Rhythm-Generating Features

1. Dynamic Crossfade Sequencing (“Morphing” Percussive Sounds)

Tip: Modulate crossfades using clock-divided or polyrhythmic trigger sources for shifting, stuttering, morphing percussion hits.

2. Complex Sequential and Random Switching

Tip: Use different, related rhythm sources (Euclidean triggers, clock multipliers/dividers with polyrhythms, etc.) to clock the switch functions, generating non-repeating but tightly rhythmic patterns.

3. Memory Snapshots for Sections/Glitch-Style Switching

4. Internal LFO Polyrhythms

Tip: Let LFOs modulate crossfades between noise and tonal percussion at different phase offsets to create “rolling” or “turning” polyrhythmic textures.


Techniques for Hyper-Complex Percussive Patches

A. Patch Recipe: Polyrhythmic Switch and Morph

  1. Inputs:
  2. Load 4 distinctly different percussive voices or audio-rate bursts into each A and B input.
  3. Crossfade CV:
  4. Use internal LFOs in phase-offset or cascading mode for each channel.
  5. Alternatively, sequence crossfade CVs from a polyrhythmic, multi-track trigger sequencer.
  6. Routing:
  7. Use Advance and Scatter inputs, clocked by different clocks (e.g. 3 against 4, or other polyrhythms).
  8. Route sum outputs to a shared bus/mixer; or split outputs to individual FX or processing.
  9. Memory:
  10. Program several “states”: e.g., all snares to output 1, all hats to 2, random blends to 3/4. Back-and-forth through memories creates instant variation.
  11. Inertia:
  12. Add a bit of inertia/slew for moving “slide” between crossfade/routing states, for a syncopated, “dragged” feel.

B. Punch, Uniqueness, and Percussive Edge


Additional Creative Applications


Sound/FX Uniqueness

Even though Synapse is not a voice or effect, it can radically alter the context, groove, and impact of percussive sounds. Inserting the Synapse between sources and the mixer or FX can make “safe” or repetitive rhythms explode into new domain—shattered, morphing, spatially redistributed, and re-contextualized.


Reference