Qu-Bit — Nebulae


Download the Qu-Bit Nautilus Manual (PDF)


Making Densely Rhythmic, Hyper-Complex Percussion Sequences with Qu-Bit Nautilus

The Qu-Bit Nautilus is primarily a complex delay processor/effect, not a voice—yet, given the right patching and parameter tweaking, it can be leveraged as a generative rhythmic engine for percussion and dense, shifting patterns in your Eurorack system.

Below, I’ll outline strategies to uniquely, punchily, and percussively manipulate Nautilus for rhythm generation, focusing on its strengths: polyrhythmic delay lines, complex feedback structures, clock divisions/multiplications, and unique feedback effects.


General Approach


Techniques for Dense, Complex, and Percussive Rhythms

1. Polyrhythmic & Multi-Tap Delay Structures


2. Manipulating Delay Modes and Feedback for Percussive Punch


3. Reversal and Chroma for Unpredictable Patterns


4. Self-Patching & Sonar Output for Generative Melody/Rhythm


5. Feedback Modes: For Interleaved & Serial Polyrhythms


6. Key Patch Concepts


Uniquely Percussive Sound Design Tricks


Example Patch for Dense/Hyper-Complex Rhythms

  1. Patch a simple drum, click, or gate pattern into Nautilus (mono or stereo).
  2. Set Sensors to 3-4, Dispersal at noon, moderate Feedback, and ping-pong or cascade feedback mode.
  3. Modulate Resolution with an LFO or random source for shifting metrics.
  4. Assign Chroma to White Water or Bitcrusher; modulate Depth.
  5. Patch Sonar output to the CV input for Dispersal or Freeze.
  6. Optionally, layer Nautilus’s output with untreated percussion to keep things punchy.

Further Reading/Resources


Generated With Eurorack Processor