Pittsburgh Modular — Gamesystem
Download the Pittsburgh Modular Game System Manual (PDF)
Pittsburgh Modular Game System: Creating Dense, Hyper-Complex Percussion and Polyrhythms
The Pittsburgh Modular Game System is not a sound source or effect, but a versatile Eurorack sequencing and gate/CV generator. In the context of hyper-complex percussion, intricate polyrhythms, and unusual time signatures, it functions as a powerful multi-sequencer/clock divider/gate generator.
Below are detailed creative approaches, using specific games and features within the module, to reach complex and evolving rhythmic results:
1. Drum Sequencer Game
- What it is: Four 16-step gate sequencers (think: independently programmable drum patterns).
- How to use for complex percussion:
- Cross-Channel Patterning: Program differing lengths for each of the 4 sequencers (e.g., 13, 15, 16, 11 steps). This causes the patterns to drift against each other, delivering instant polyrhythms.
- Flip Groups: The MODE button lets you flip the green and red sequencers within each group, quickly remixing your pattern density and creating on-the-fly drum fills.
- Step Probability (via CV): Modulate step activation/deactivation via external CV/gate, dynamically morphing your percussion in real time.
- Unique Output Routing: Each channel (kick, snare, hats, etc.) can be routed to different drum voices or external modules for layered, diffuse beats.
2. Time Traveller Game
- What it is: First-ever two-dimensional clock divider with offsets for four independent outputs.
- For polyrhythms and signatures:
- Fetch Different Divisions: Set each output to a unique division (e.g., /5, /7, /3, /4).
- Add Offsets: Shift triggers/events with offsets in the y dimension—great for starting percussive voices at uneven points in your sequence.
- Output Roaming: Enable output roam for each row, allowing the triggers to leap between time divisions and offsets dynamically: this creates constantly shifting grooves.
- Result: Any percussion voice sequenced by these triggers will develop syncopation, polymeter, and non-standard groove.
3. Probability Machine Game
- What it is: Chaotic gate/generator with an X-Y grid for probability & complexity.
- How to use:
- Density Control: Move the joystick right (more likely triggers) or left (sparser triggers).
- Complexity Control: Move down for added rhythmic or gate complexity.
- Layered Percussion: Pair outputs (1+3, 2+4) to different percussion voices; increase complexity with the joystick button.
- Evolving Patterns: Modulate joystick position (via CV), causing real-time mutation of rhythms—excellent for generative, glitchy, granular percussion or surprise fills.
4. Euclidean Rhythms Game
- What it is: Auto-generated rhythm pattern engine based on Euclidean math.
- Hyper-unique percussion:
- Asymmetric Patterns: Set total steps to unusual values (e.g., 5, 13, 25), with a nonstandard spread of beats (e.g., 4 hits over 13 steps).
- Pattern Inversion: Flip between active and inactive steps—this inverts groove emphasis on the fly.
- Sequence Direction: Cycle through forward, pendulum, reverse, and random playback for even more non-repetitive structure.
- Layer: Sequence multiple drum voices with different Euclidean outputs, or combine with Time Traveller’s clocks.
5. Combining Games & External Modulation
- Use External CV/Gate:
- Modulate joystick/button inputs from LFOs, other sequencers, or random sources for organic pattern mutation.
- Especially powerful when automating drum grid navigation (probability/Euclidean/time offset), introducing unpredictability.
- Clock Division/Randomization: Use external irregular clocks or clock multiplication for even more signature-bending patterns.
- Sync Outputs to Samplers/Effects: Route the generated triggers/gates to fire off samples, envelopes, granular processors, or even CV-controllable effects, making even non-percussive modules behave rhythmically.
6. Live Performance Techniques
- Tap Tempo or External Groove: Use tap tempo (internal clock) or funky external clocks for groove quantize/humanizing feels.
- Immediate Remixing: Onstage, hold Mode, adjust joystick, flip sequences, or trigger resets, offering real-time control that’s musical and playable.
Conclusion: Why Game System Excels Here
- Not a strict drum machine: it is an inspiration engine for polyrythmic trigger programming, probability, evolving clocks, Euclidean logic, and creative sequencing.
- Outputs can trigger any percussive module—or be chained to complex modulation, furthering the rhythmic depth.
Tip: Experiment by chaining Game System outputs through CV processors, randomizers, analog logic, or event-based effects for extra punch, groove, and unpredictability.
Generated With Eurorack Processor