Noise Engineering — Sec Ruina
Seca Ruina Manual (PDF)
Using Seca Ruina for Hyper-Complex Percussion in Eurorack
Module Recap
Type: Multiband Distortion / VCA
Function: Splits audio input into 3 bands (Low/Mid/High), distorts each individually, allows CV control per band or globally, features individual outs and sum out, onboard VCA with bypass.
CV Range: 0 to 5V for all CV inputs
Generating Densely Rhythmic, Hyper-Complex Percussion
Seca Ruina is a distortion-effect module rather than a voice. Its extreme bandsplitting and per-band drive capabilities make it ideal for reshaping, mangling, and rhythmically modulating percussion sounds and sequences. Here’s how to manipulate it for punchy, unique, and percussive results:
1. Preparing the Input
- Input Material: Send drum loops, percussion samples, or rapid-fire synthesized percussion hits to the Audio In. Melodic complex patterns or even noise bursts work great.
- Source Variety: Use polyrhythmic triggers/sequences to generate percussive sound sources feeding Seca Ruina.
2. Splitting & Driving with Polyrhythms
- Polyrhythmic CV Modulation:
- Patch different clock divisions or Euclidean/polyrhythmic gates from a sequencer (e.g., Pam’s New Workout, Euclidean Circles) to the CV inputs (Low, Mid, High). Each band can be dynamically overdriven according to a unique rhythm.
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Example: A 3-step pattern for low, 5-step for mid, and 7-step for high. Each band pulses/distorts in a distinct rhythmic cycle, creating interlocking beats.
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Global Rhythmic VCA:
- Patch a complex envelope, LFO, or stepped random pattern with odd time signature to the “All” CV input. This rhythmically gates/distorts all bands simultaneously, or layers above the per-band modulations.
3. Complex Patterns via Per-Band Outputs
4. Patch Tricks for Maximum Impact
- Dynamic Range via VCA:
- Flip between heavily distorted and clean sounds using dynamic or sequenced modulation of the VCA (Sum CV). Use accent tracks or random gates for unexpected percussive punches.
- Transient Design:
- Feed short envelope attacks or triggers to any CV input for pseudo-transient shaping. Each band can “snap” in at different times for ultra-complex grooves.
- Audio-Rate CV:
- Try feeding audio-rate signals to the band CVs (e.g., fast LFOs or oscillators in complex polyrhythmic relation) for brutal audio-rate amplitude/distortion modulation — adds chaotic percussive harmonics.
5. Advanced Sequencing & Performative Control
- Manual Performance:
- Ride the band drive knobs live for accent and fill effects in complex drum passages.
- Preset Switching:
- If you have a sequencer with preset CV outs, flip between different polyrhythmic drive CV patterns over time.
Example Patch
Goal: Dense, evolving beat cutting through with distinct, morphing textures.
- Drum Loop (polyrhythmic pattern) → Seca Ruina Audio In
- CV Generator 1 (5/8 time LFO or random sequence) → Low CV
- CV Generator 2 (7/16 time Euclidean) → Mid CV
- CV Generator 3 (3/4 stepped voltage sequence) → High CV
- Tweak drive knobs for flavor
- Patch Low Out → Envelope Follower → Sidechain synth bass
- Sum Out → Mixer/Master for dense final output
Layer and process each band differently for stunning complexity and independence.
Manual PDF: Seca Ruina Manual
Generated With Eurorack Processor