Noise Engineering — Sec Ruina


Seca Ruina Manual (PDF)


Using Seca Ruina for Hyper-Complex Percussion in Eurorack

Module Recap

Type: Multiband Distortion / VCA
Function: Splits audio input into 3 bands (Low/Mid/High), distorts each individually, allows CV control per band or globally, features individual outs and sum out, onboard VCA with bypass.
CV Range: 0 to 5V for all CV inputs


Generating Densely Rhythmic, Hyper-Complex Percussion

Seca Ruina is a distortion-effect module rather than a voice. Its extreme bandsplitting and per-band drive capabilities make it ideal for reshaping, mangling, and rhythmically modulating percussion sounds and sequences. Here’s how to manipulate it for punchy, unique, and percussive results:

1. Preparing the Input

2. Splitting & Driving with Polyrhythms

3. Complex Patterns via Per-Band Outputs

4. Patch Tricks for Maximum Impact

5. Advanced Sequencing & Performative Control


Example Patch

Goal: Dense, evolving beat cutting through with distinct, morphing textures.

  1. Drum Loop (polyrhythmic pattern) → Seca Ruina Audio In
  2. CV Generator 1 (5/8 time LFO or random sequence) → Low CV
  3. CV Generator 2 (7/16 time Euclidean) → Mid CV
  4. CV Generator 3 (3/4 stepped voltage sequence) → High CV
  5. Tweak drive knobs for flavor
  6. Patch Low Out → Envelope Follower → Sidechain synth bass
  7. Sum Out → Mixer/Master for dense final output

Layer and process each band differently for stunning complexity and independence.


Manual PDF: Seca Ruina Manual

Generated With Eurorack Processor