Mutable Instruments — Marbles
Marbles Original Manual (PDF)
Mutable Instruments Marbles: Creating Hyper-Complex Rhythmic/Polyrhythmic Percussion
Mutable Instruments Marbles is a powerhouse for generative rhythmic and melodic sequencing. To use it as a machine for densely rhythmic and hyper-complex percussion sequences, take advantage of these key features and workflow tips:
1. Random Gate Generator: Multi-Channel Rhythm
- Multi-Channel Output: Use the three gate outputs (
t1, t2, t3). Each can trigger different percussion modules or drum voices (like kick, snare, hats, etc.).
- Generative Models: Select between:
- Random routing/coin toss for unpredictable splitting of pulse streams.
- Random division/reciprocal factors for mechanical, evolving syncopation.
- Grids-inspired rhythms for organic drum patterns and fills.
- Adjust Jitter: Increase the Jitter control for microtiming variation; this adds a human, alive feel, or twist it all the way up for a chaotic, glitchy groove.
- Gate Widths: Set short gates for clicks, sharp percussion; increase gate length or randomize it for bursts, rolls, or pseudo-flams.
2. Master Clock and External Synchronization
- Use internal or external clocking—multiply/divide the clock, or let Marbles follow irregular external rhythmic material.
- Polyrhythm Generator: Send different clock divisions (with range selector) to each
t output for instant polyrhythmic action.
3. DEJA VU: Probabilistic Looping and Shuffle
- Increase Deja Vu to "lock in" fragments of random rhythm for looping patterns, then shuffle the sequence for further complexity.
- Change Loop Length dynamically—short for tight ostinatos, long for slowly shifting evolution.
- Live Remix: Use external CV as a basis for probabilistically remixed, mangled drum lines.
4. Random Voltage Generator for Modulation
- Patch the
X outputs to modulate percussion parameters: envelope decays, filter cutoff, or drum voice parameters for ever-evolving timbres.
- Use Spread and Bias to morph between subtle and wild expressive ranges.
- Quantized Mode: Can make X outputs step between specific values for FM rhythms (tuned percussion, pinged filters, etc.).
- Slew Mode: Use continuous voltages to generate gliding percussion parameters (think morphing metallic sounds or pseudo-LFOs for percussion design).
5. Quantizer/Scales: Rhythmic and Melodic
- Program scales by playing in accents/rhythmic patterns—the machine will bias random steps to follow your principal rhythm, creating emergent structures.
6. External CV Processing
- Run external sequences or LFOs into Marbles’ CV processing chain. Let Marbles buffer, loop, structure, and shuffle your external sources... then re-randomize. Great for remixing sequences and making "derived" patterns with a percussive edge.
7. Output Diversity for Complexity
- Each output can respond differently (complementary/random/opposed) to the main controls—experiment with dialing in different Spread/Steppiness/Deja Vu for each channel.
Top Tips for Dense, Punchy, Unique Percussion
- Multitrack: Send each gate output to a different sample/voice, modulate their parameters with X outputs.
- Trigger Repeats/Flams: Modulate gate length/randomization for bursts or flam-like effects.
- Rhythm as Modulation: Use clock, triggers, and random CVs to modulate effects (VCAs, filters, wavefolders, delay feedback) for percussive color.
- Exploit Clock Divisions: Use complex divisions/multiplications (with uneven settings) for asymmetric time signatures (e.g. 5 against 7, 3 against 4).
- Layer Microtiming: Jitter and random duration gives percussion a "drunken master" groove.
- CV Processed Looping: Pipe in a riff from another sequencer, let Marbles break and reshape it ad infinitum.
Marbles is not a percussive voice itself but a prime, generative source for clock/gate/CV patterns to feed your drum voices, channeling both mathematical and intuitive chaos for fresh, endlessly evolving beats.
Generated With Eurorack Processor