Mutable Instruments — Grids


Mutable Instruments Grids Official Manual (PDF)


Advanced Guide: Generating Dense, Hyper-Complex Percussion with Mutable Instruments Grids

Mutable Instruments Grids isn't just a generative rhythm box—it's a morphing, data-driven percussion brain designed to go way beyond standard "groovebox" duty. Here we'll detail power-user techniques for creating dense, intricate, polyrhythmic, and truly hyper-rhythmic sequences, perfect for advanced eurorack percussion architectures.


Super Dense & Complex Rhythms: Key Concepts

1. Master the Map Interpolation:
- Use both the X (Map X) and Y (Map Y) coordinates to explore spaces between genre-derived rhythm clusters.
- Slowly modulate these with looping or random CV (e.g., from LFOs, sequencers, chaotic sources) to glide between straight, swung, and complex patterns without losing groove. - Morph the map during performance—this results in smoothly evolving variations that remain musically useful.

2. Fill Parameters for Hyper Activity:
- Crank E1, E2, E3 (FILL) towards max for each channel to increase note density.
- Assign random or complex stepped CV to these FILL controls for on-the-fly, unpredictable 'density bursts.' The result is frantic, IDM-like drum fills and breakdowns. - For hyper-complexity, sequence or modulate all three FILLs differently. This makes kick, snare, and hats clash in unpredictable, non-linear ways—ripe for polyrhythm.

3. Inject Chaos (Controlled Randomness):
- The CHAOS control adds random hits like rolls and ghost notes.
- Assign an LFO or smooth random CV here for dynamic, living patterns.
- In swing mode, CHAOS morphs into a groove controller—highly useful for unnatural off-grid jitter.

4. Use CV for Everything:
- All prime Grids parameters (X, Y, CHAOS, FILL1/2/3) are CV-controllable (0-5V).
- Try sample-and-hold, stepped random generators (e.g. Turing Machine), or evolving LFOs for shifting, unpredictable rhythms. - Clocked step sequencers can control map or fill values for planned polyrhythmic evolution.

5. Clock Division & Polyrhythm:
- Use odd/even, uneven, or modulated external clocks (especially when pairing with sequencer modules). - Grids supports various clock resolutions: 4, 8, and 24 ppqn. Lower resolutions create quantized, jagged patterns—great for “wrong” feels. - Try clocking Grids with one tempo, but run non-matching sequencers (e.g., a 5-step or 7-step melodic sequencer) against it for polyrhythmic, cross-beat magic. - In Euclidean sequencer mode, set different cycle lengths (C1, C2, C3) per channel for classic additive polyrhythm. Modulate these cycle lengths with CV for generative polyrhythms.

6. Accent and Gate Tricks:
- ACCENT outs highlight structural points; use these to trigger additional percussion, modulate effects, or clock further modules. - Switch TRIG to GATE mode for long percussive envelopes; great with LPGs or VCAs for organic clacks and snaps.

7. Use with Unconventional Sound Sources:
- Instead of classic drums, trigger noise, metallic resonators, or granular synth voices. - Send triggers to envelope generators controlling everything from distortion to filter cutoff for unique percussive synth lines.


Unique, Punchy, Percussive Tips


Example Patch: Ultimate Polyrhythmic Grid

  1. Set Grids to Euclidean Sequencer Mode (see manual).
  2. Set each channel's cycle length to a different prime number (e.g., C1=5, C2=7, C3=11).
  3. Modulate each FILL input with different slow random LFOs.
  4. Patch triggers to drum voices—experiment with atypical sources (resonators, LPGs, granular synths).
  5. CV-control Map X/Y with random voltages to interpolate between different rhythm genres.
  6. Use ACCENTS to clock a voltage sequencer modulating reverb/delay time for spot FX on important hits.
  7. Clock Grids with irregular pulses from another module for extra time signature weirdness.

Manual Download: Mutable Instruments Grids Official Manual (PDF)

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