Mutable Instruments — Clouds
Mutable Instruments Clouds Manual PDF
Using Mutable Instruments Clouds for Complex, Rhythmic, Polyrhythmic Percussion
Mutable Instruments' Clouds is primarily known for dreamy, textural granular processing, but it's also an exceptionally powerful tool for creating densely rhythmic and hyper-complex percussion—if approached creatively! Below are techniques and strategies specifically targeted at your goal of polyrhythmic, percussive, and uniquely punchy patterns using Clouds.
Understanding Clouds: Voice or Effect?
Clouds is an effects module: it processes incoming audio by fragmenting ("granulating") it into many overlapping grains. But in rhythmic applications, the lines can blur—by triggering grains precisely, modulating grain position/size, and feeding in percussive sources, Clouds can function almost like a complex digital drum-voice generator.
Techniques for Densely Rhythmic & Percussive Clouds Patches
1. Triggering Grains as Individual Drum Events
- Patch percussion samples or sharp attacks (clicks, FM plucks, modular drum sounds) into Clouds’ audio input.
- Set DENSITY to 12 o’clock so no grains are generated automatically.
- Use the TRIGGER input: Clock, sequencer, trigger sequencer, or even separate gate outputs send VERY PRECISE, RHYTHMIC GRAINS.
- By driving this with polyrhythmic clocks or gate patterns, every grain is a discrete drum hit, following your chosen time signature—even shifting or offset patterns!
2. Complex Polyrhythmic Patterns via Modulation
- Send different rhythmic modulation sources (LFOs, step CVs, burst generators, Euclidean sequencers, or rhythmically complex random voltages) to the POSITION, SIZE, PITCH, and TEXTURE CVs.
- For example, a slow LFO (3 against 4 polyrhythm) modulates GRAIN SIZE, while a fast Euclidean sequence moves the POSITION CV.
- Trigger grains with irregular or cross-rhythm gate patterns.
- Use clock dividers/multipliers, or intentionally offset triggers for polyrhythms like 3:5, 4:7, etc.
3. Unique Percussive Texture: Manipulating Sound and Articulation
- Keep grains very short (SIZE low): yields percussive "clicks" or hyper-snappy drum fragments.
- TEXTURE knob: Square envelope = punch, Triangle = softer, Hann with diffuser = smeared “off-beat” flavors.
- PITCH CV: Rapid, volt-per-octave spikes can make some grains pop upward in pitch (like accidental sample layers or higher octaves).
4. Freeze Buffer for Looping Percussive Gestures
- "Sample" your own percussive riff: Play or sequence a complex drum loop INTO Clouds. Hit FREEZE to capture it on the fly.
- Now, grains are pulled from this rhythm you played—use rhythmic triggers/CVs to rearrange, chop, stutter, or recombine fragments of this “locked” rhythm into new polyrhythms.
5. Using Feedback, Spread, and Reverb for Percussive Madness
- BLEND parameter: Set this to control feedback for slapback/squelchy rhythms, or stereo spread for bouncing grains left/right.
- Rapid, clocked modulation: Assign the BLEND CV input to rhythmic mod sources to alter wet/dry, feedback, panning, or reverb in sync (or intentionally out of sync) with your groove.
Patch Examples
A. Polyrhythmic Glitch Drums
- Patch snare, clap, rim, and sampled FM percussions into stereo input.
- FREEZE off; Density to 12 o’clock.
- Mult three rhythmic triggers (e.g. 3/16, 5/16, 7/16 notes from different sequencer outputs) to Clouds’ TRIGGER input, summed via logic OR.
- Modulate grain SIZE, POSITION with clocked LFOs at different rates (e.g. one synced to 5/16th, the other to 3/16th).
- Set TEXTURE to square for “chopped” feel, or triangle for subtle blending.
B. Freezing Glitch Chops
- Sequence a busy percussive riff on an external drum module, patch to Clouds’ input.
- Hit FREEZE at a point where your riff has a neat complex phrase.
- Trigger grains at polyrhythmic intervals (e.g. send triplets and quintuplets simultaneously).
- Modulate BLEND feedback or reverb in clocked “grooves” by assigning them to gate patterns.
Performance/Live Tips
- Gate or modulate the FREEZE input rhythmically: alternately capture & process short snippets of your own live drums in sync with a sequence—gets seriously glitchy and percussive.
- Use the audio output of Clouds' “randomized” output as CV for modulating other percussion parameters—great for ‘emergent’ cross-rhythms!
Sound Design for Punch & Uniqueness
- Start with ultra-clean, short, distinct ‘hit’ sources—then let Clouds fragment, rearrange, and transform them via its modulations.
- Explore 8-bit and u-law lo-fi modes (hold Blend parameter for quality): dirties up percussion, adds crunch and sharpness.
- Exploit the very high grain overlap and feedback. When patched right, repeated grains become clustered “stutters,” leading to chopped, flam, or pseudo-rolling effects—distinct from groovebox or sampler “repeat” tricks.
Additional Resources