Korg — Volca FM2


Korg volca fm2 Manual PDF


Using Korg volca fm2 for Dense, Hyper-Complex Percussion & Polyrhythms in Eurorack Context

While the Korg volca fm2 is not a native Eurorack module, its compact design, sync capabilities, and extensive MIDI support make it very compatible as a polyrhythmic AI-driven percussion voice/controller in a modular setup. Here’s how you can get the most rhythmically intricate sequences and percussive textures with it:


1. Create Percussive FM Drum Voices

FM Synthesis is Ideal for Drums: FM excels at producing metallic, clicky, bell-like, and punchy percussive tones.
- Edit mode: Dive into the envelopes (EG ATTACK and DECAY) for each operator: - Use short attack and very fast decay for sharp transients (think: kick, snare, rimshot, claves). - Experiment with feedback in an algorithm for more aggressive, noisy snares and hats. - Assign operators as modulators for unusual overtones—great for clangorous or zappy percussion.

Velocity Slider & Motion Sequence: - Use motion sequencing to automate envelope, pitch, or algorithm changes step-by-step, resulting in evolving percussion hits.


2. Dense, Polyrhythmic Sequencing Techniques

Step Sequencer and Polyrhythm: - The volca fm2’s 16-step sequencer can run polyrhythms by chaining uneven-length patterns (e.g., sequence lengths of 5 and 7 steps for hemiola/complex cycles). - Use the CHAIN function: Hold MEMORY and select non-consecutive sequences for odd metrical groupings. - Active Step mode: Disable (skip) steps at strategic points to create polymetric loops (e.g., making a 12-step loop against a 16-step master clock).

Time Signature Manipulation: - FUNC + WARP ACT.STEP: Even if you have fewer than 16 steps, the sequencer will "stretch" the pattern across 16-step time, which can yield cross-rhythms. - Chain different length patterns for Euclidean/polyrhythmic cycles.


3. Complex Modulation & Parameter Locking (Motion Sequencing)


4. Sync & Modular Integration


5. Live Unpredictability: Program Random, Chaining, and Effects


6. Advanced Patterns: MIDI, Modular, and External Sync


Example: Building a Hyper-Rhythmic Drum Pattern

  1. Program a snare ‘drum’ on Operator 2, tight attack/decay, algorithm favoring feedback/modulation.
  2. Set step length to 7 steps, chain it with a 5-step “kick” pattern.
  3. Active Step mode: Drop every 4th snare for odd syncopation.
  4. Motion Sequence: Randomize velocity and reverb.
  5. Sync OUT to modular, clocking a 5-step burst sequencer driving a hats module.
  6. Chain a 13-step pattern for metallic FM blips, syncopated against the snare.

Repeat, combine, and mutate for ongoing generative, dense percussion storms.


For Further Exploration


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