Hexinverter — Orbitals
Hexinverter Orbitals User Manual PDF
Generating Dense, Hyper-Complex Percussion with Hexinverter Orbitals
As a eurorack musician, Hexinverter Orbitals is an outstanding module for driving dense, intricate rhythmic and percussive sequences—especially when aiming for complex polyrhythms and evolving pattern structures. Here’s how you can harness the features described in the manual:
1. Dual (or 16-Step) Sequencing
- Polyrhythms:
Operate Orbitals as two independent 8-step sequencers. Send each sequencer’s gate output to trigger different percussion modules (e.g., kick, snare, hats). By setting different sequence lengths (e.g., 5 steps for A, 7 steps for B), you create natural polyrhythms as the sequences only align after 35 steps.
- Complex Patterns:
Switch to 16-step mode to program more elaborate percussion patterns. Combine this with sequence length controls to experiment with truncated/extended rhythms (e.g., set A to 11 steps, B to 13).
2. Advanced Step Modes
- Random & Pendulum:
Use RND (random) mode for one sequencer for glitchy, evolving percussion, and PND (pendulum) mode for the other to bounce between linear and reverse for organic time-feel shifts.
- Voltage Addressed Stepping:
Feed unpredictable (LFOs, sample & hold, other random CVs) into the RST/CV inputs in “CV” or “CLK” mode to allow the step addressing (and thus, rhythm) to follow complex or modulated patterns.
3. Custom Clocking & Time Signatures
- External Clocks:
Use complex, non-standard clocks (Euclidean, clock dividers/multipliers, or hand-programmed rhythms) into each sequencer’s CLK IN to generate asymmetrical rhythms and custom time signatures.
- Internal/External Clock Asymmetry:
Clock A and B with different sources or rates for shifting polyrhythms, or clock one internally and the other externally for controlled chaos.
4. Gate and CV Programming
- Gate Length Tuning:
Use the GATE knobs per channel to vary step lengths—ideal for tying gates across steps or creating sudden rolls/bursts.
- Strategic Gate Steps:
Set specific steps’ gate switches ON/OFF to carve out intricate rhythms, rests, ghost notes, or fills.
- Gate Outputs as Modulation:
Use the sequencer’s gate outs not just for triggers, but to rhythmically modulate other parameters (VCAs, filters, effect depths) in time with percussion.
5. Sync and Transposition for Evolution
- SLAVE B>A Switch:
When you want tightly related, evolving patterns, synchronize Sequencer B’s clocking, reset, and run controls to Sequencer A. Allows for tandem evolution or instantly flipping back to independent operation.
- Transpose Percussion:
Use the TRANS A input to shift the CV output, transposing percussion for melodic/rhythmically shifting hits if using pitch-responsive drum sources.
6. Voltage Range and Bipolarity
- Voltage Ranges:
Set jumper output ranges (see manual p.8) to work perfectly with even the oddest drum/CV modules—±2.5V, ±5V, or unipolar 0–5/10V.
- Bipolar CV for layered modulation:
Use the bipolar mode to modulate drum tuning, morphing, or waveshaping per step for extra animated percussion.
Example Patch Ideas
- Polyrhythmic Drums:
- Seq A: 5-step (kick triggers), Seq B: 7-step (snare/hats)
- Different clock rates
-
Random mode on Seq B for glitch fills
-
CV-Modulated Drums:
- Output CV from a sequencer to pitch/timbre input of a percussion module
-
Toggle gate switches so only some hits are accented or modulated
-
Fractal/Euclidean Patterns:
- Use clock dividers/multipliers upstream for complex pulse streams
- Route sequencers’ CLK OUTs into logic modules for even wilder layers
Tips:
- Stacked Patterns: Use additional logic modules, VCA chaining, or envelope retriggers for layering and further densifying rhythms produced by Orbitals.
- Manual Performance: Use the RESET and RUN switches or trigger inputs for real-time fills, breaks, and resets during live performance.
Generated With Eurorack Processor