After Later Audio — Ornament and Crime


Download Ornament & Crime v1.3 User Manual (PDF)


Ornament & Crime for Hyper-Complex, Densely Rhythmic Percussion

Ornament & Crime (O_C) is exceptionally suited for creative rhythmic architectures: advanced polyrhythms, odd time signatures, Euclidean sequencing, and self-mutating patterns. While not a "voice" or "effect" module in the traditional sense, O_C becomes a powerful rhythmic engine/triggers brain or a “musical modulation” generator, ideal for sophisticated percussion sequencing. Here’s how to exploit it for densely rhythmic and hyper-complex percussion:


Strategy: Use O_C as a Rhythmic Brain for Percussion

Rather than producing sounds directly, O_C spits out precisely controlled and wildly evolving CV/gate streams. Route these outputs to drum voices, percussion modules, sample players, or any CV/gate sources to drive rich rhythmic interplay. Chain, cross-patch, or layer with other sequencers for utter rhythmic mayhem or structure.


Best O_C Apps for Advanced Rhythms

1. Piqued (Quad Voltage-Controlled Envelope/Trigger Generator w/ Euclidean/Polyrhythms)

Patch Ideas: - Euclidean Triggers: Channel A = Kicks (5 in 8), B = Snares (3 in 8), C = Claps (7 in 13), D = Perc Hits (2 in 9). - Envelope Loops: Self-retrigger envelopes for rapid burst percussion. - Randomize: Modulate Euclidean parameters or envelope durations with LFO/CV for shifting grooves. - Chained Envelopes: Use end-of-cycle (EOC) as triggers for other envelopes (drum fills that trigger new hits).


2. Dialectic Ping Pong (Bouncing Ball Envelopes for Chaotic Percussion)

Patch Idea: Use several channels with different gravities and loss to trigger “drunken” percussion.


3. Sequins (Dual 4x16-Step Sequencer with Pattern Chaining, Direction, Probability, Randomness)


4. Piqued + Sequins Hybrid


5. Meta-Q (Quantizer with Scale/Mask/Step Sequencing)


6. Harrington 1200 / Automatonnetz (Chord & Transformation Triggering)


7. Viznutcracker, sweet! (ByteBeat)


Making Percussion Unique, Punchy, and Percussive

  1. Dynamic Envelope Shaping: In Piqued, modulate attack/release/shape per striking event for every hit to be slightly different—keeps percussion from sounding static.
  2. Fast Envelope Modulation for "Punch": Short snappy attack, variable decay and amplitude (modulate with sequencers/LFO for “living” drums).
  3. Self-modulation: Patch O_C outputs to your drum modules, and route their envelope (or amplitude) CV out back into O_C’s CV inputs for auto-evolving rhythms.
  4. Cross-Channel Triggering/Chaining: Chain EOC to trigger other envelopes for layered percussion, micro-fills, or ghost notes.
  5. Ratchets and Burst Envelopes: Use Piqued’s max loops + retrig envelopes for ratchets/trills—great for hats, snare rolls, or machine-gun fills.
  6. Envelope Shapes: Use “wiggle” and “dipper” shapes for more organic percussive envelopes, or Gate shape for hard-edged triggers.

Patch Tips for Complex Polyrhythms


Exploiting Output Uniqueness


Practical Application Example

Patch: Polyrhythmic Euclidean Drum Machine 1. Set Piqued Channel A: Euclidean (5 fills, 7 steps, offset 0)—to trigger Kick. 2. Channel B: (13, 16, 3)—Snare. 3. Channel C: (7, 9, 2)—Clap/Conga. 4. Channel D: (3, 5, 0)—Hi-Hat, with looping AD envelope. 5. Modulate fill and offset with slow LFOs or random CV. 6. Use Sequins to modulate Piqued’s envelope length/randomness per hit. 7. Crosspatch EOC from one envelope as retrigger to another for microfills. 8. Send Bytebeat or Lorenz attractor out to modulate filter/decay/pitch for accent and random FX.


Further Reading


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