Access Virus — TI Snow
Access Virus TI Snow Quickstart Manual PDF
Using the Access Virus TI Snow for Hyper-Complex Percussion and Dense Rhythmic Music
Although the Virus TI Snow is not a Eurorack module but a desktop/digital synthesizer, it is an extremely powerful and versatile sound engine, well-suited for integration with modular or DAW setups for futuristic percussion and polyrhythmic complexity. Here’s how you can push it into densely rhythmic, polyrhythmic, and hyper-complex percussion/rhythm, using its features creatively:
1. Multitimbral Percussion Kits (Multi Mode)
- 4-Part Multitimbrality: Use each of the four multitimbral parts for different percussive sounds or layers. Assign kick, snare, hat, and a “weird”/FM/percussion element on each part.
- Split/Layer: Assign different MIDI channels/zones for each, layering or key-zoning across your MIDI controller or sequencer.
2. Sequencer or Arpeggiator Complex Patterns
- Internal Arpeggiator: Access the Arp Menu to create intricate patterns. You can assign unique arpeggiator rhythms (up, down, random, chord, user pattern) to each timbre.
- Select different Patterns per part. There are 64 rhythmic patterns, and the ARP allows for user pattern editing in the Virus Control software.
- Sequence triplets on the snare, 5-step patterns on the hat, and longer cycles (13-step, 7-step) for FM percussion—polyrhythm by mapping different length arps to each part.
- Polyrhythms: Drive the arpeggiator clock for each part from external MIDI or DAW clock divisions (use different divisions for each part via DAW MIDI routing).
- Advanced Sequencing: In DAW mode, sequence each timbre independently, using different time signatures and step counts for complex polyrhythmic layers.
3. LFOs and Modulation for Hyperactive Patterns
- Multiple LFOs Per Voice: The Virus provides 3 LFOs per part, each can be set to independent rates or sync’ed to clock with complex clock divisions.
- Use LFOs to modulate filter cutoff, pitch, and sample start/end or even effect sends for percussive flutter, pitch modulation, or rhythmic gating.
- Set LFOs to different clock divisions (e.g., 1/8, 1/5, 1/7, dotted, triplet, etc) across parts for maximal polyrhythm.
- Envelopes: Use super-short attack/decay with high filter resonance to create clicky, zappy percussive “pings.” Adjust envelope times for mechanical or organic feel.
4. Oscillator Tricks for Drum Design
- HyperSaw in Percussion: Configure a HyperSaw oscillator with high detune at 1-2 voices for metallic digital hats or clangorous FM bells.
- FM Amount (Osc 2): Extreme FM (frequency modulation) can turn the Virus into a wild digital percussion generator.
- Quick envelope FMs for zaps, laser “pewps,” or conga-like “blips.”
- Wavetable & Formant: Modulate the wavetable or formant oscillator index with LFOs at audio rate or with mod envelopes for weird, evolving “machine percussion.”
5. Filters & Distortion for Punch
- Aggressive Filtering: Use serial or parallel filters, sweep cutoff with velocity or envelope for snap and variance.
- Filter Saturation: Try the more extreme saturation types for ‘lo-fi’ digital or analog punch.
- Parallel Filtering: Route oscillators through different filter circuits for left/right contrast or layered transients.
- Resonant “Clicks”: Dial in medium-high resonance with fast cutoff envelope for sharp drum attacks.
6. Effect Processing as Percussive Shaper
- Delay: Use very short clocked delays for comb filtering; adjustable send per part for stereo “bounces.”
- Phaser/Chorus: Set to fast modulation for “flam” or “ghost note” feel.
- Reverb: Use subtle reverb for space, but go extreme for texture—note that heavy reverb eats polyphony.
7. Automation and Randomization
- DAW Automation: Automate filter types, oscillator FM, and effect sends.
- Patch Randomization: Use random LFO phase or manual patch editing for ever-evolving percussion grooves.
- Mod Wheel/Aftertouch: Assign these controls to nested modulations (e.g., mod wheel for FM amount & LFO depth).
8. External Integration / Eurorack Cross-Over
- Audio Input: Route modular drum hits into the Virus for further destruction via Virus filters/effects.
- MIDI-CV Integration: Use a CV-to-MIDI converter or MIDI-to-CV interface to sequence the Virus from Eurorack sequencers like the Malekko Varigate or Winter Modular Eloquencer.
- Live Resampling: Sample Virus percussion into Eurorack samplers (Assimil8or, Morphagene, 1010 Bitbox, etc) for further chopping/granularization.
Summary Patch Construction:
- Each Part: Set up as a percussive voice with different ARP patterns, LFO modulations, and clock sync ratios.
- Oscillator tricks: HyperSaw for claps/hats, FM clangors, classic sine for 808ish kicks, wavetables for spooky noise percussion.
- Filter: High resonance, fast decay.
- Amp envelope: Snappy or long tail for variation.
- Effects: Short delays, aggressive phaser, bitcrush on select parts.
For deep specifics, consult the Virus TI Snow Quickstart Manual PDF (see ARP Menu, Multi Mode, LFO Sync, Effects, etc for step-by-step menu navigation).
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