ADDAC Systems — ADDAC-402 Heuristic Rhythm Generator
ADDAC402 USER'S GUIDE PDF
Advanced Rhythmic Techniques with the ADDAC402 Heuristic Rhythm Generator
The ADDAC402 is a powerful Eurorack module for generating advanced, algorithmic trigger/gate sequences across four independent channels. Leveraging its diverse modes, flexible configuration, and extensive CV controllability, you can create percussive sequences that are densely packed, polyrhythmic, and hyper-complex. Below is a strategic guide to using the ADDAC402 for such experimental and high-level rhythmic musical purposes:
1. Building Polyrhythms & Odd Time Signatures
Euclidean Mode
- Core Idea: Assign each channel a different number of steps & fills (e.g., 5 steps/2 fills, 7 steps/3 fills, 11 steps/4 fills, etc.)
- Polyrhythm Construction: Let each voice output different classic divisions—e.g., Channel 1 = 5 steps, Channel 2 = 7 steps, Channel 3 = 9 steps, Channel 4 = 12 steps.
- Result: The interplay of these step counts produces evolving polyrhythms and cross-rhythms.
- Tip: Use the ‘Skip Step’ buttons to rotate patterns in phase, adding further complexity.
Gate Sequencer Mode
- Odd Time Signatures: Use up to 32 steps per channel with independent bar length for each channel, sculpting freely from micro-polyrhythms to extended, non-repetitive sequences.
- Dense Programming: Activate many steps with selective gaps, or stagger channel bar lengths for “never-repeating” meta-rhythms.
2. Maximizing Pattern Complexity
Game of Life Mode
- Generative Chaos: Let the automaton create evolving, complex patterns that you can “reset” or “evolve” with the reset buttons.
- Live Variation: Use the Master Reset for major “scene changes” or individual resets for instant randomization.
Golomb Rulers Mode
- Aperiodic Patterns: Each ruler produces mathematically unique, non-overlapping trigger distances—great for unpredictable polyrhythmic grooves.
Probabilistic Footwork/Pong Modes
- Controlled Randomness: In probabilistic mode, set each channel with a different percent to “eat up” or leave space for other events. Footwork mode exploits buggy, organic triggers for ultra-intricate, ‘broken’ percussive output.
- Pong Mode: Exploit ball-bounce events and left/right “pad” controls for percussive lines that rarely repeat precisely.
3. Swings, Shuffles, and Grooves
- Swing/Assign Knob: Default assign adds micro-shuffle to all triggers, but you can re-assign this to steps, skips, or resets.
- Parameter-Locking: Use CV input to modulate swing, rotate patterns, or reset channels based on external voltage/program changes.
- Extreme Swings: Try uppermost swing settings for hard-offset, stuttery/jittery grooves.
4. Advanced Patch Ideas
- Layered Sequences: Mult and mix outputs to trigger multiple drum voices. Route inverted outputs to alternate envelopes for ghost notes or fills.
- CV Control: Feed random, LFO, or envelope CVs into steps/fills/skips, so your patterns morph over time.
- Gate/Trigger Toggling: Use the switches and configuration menu to alter output length and shape, creating crisp triggers, heavy gates, or stuttering machine gun effects.
- Preset Recall: Sequence or punch in different preset patterns for rapid variation in live sets.
5. Post-Processing for Percussive Uniqueness
- Further Modulation: Run the outputs into slew/noise/random modules to modulate decay, pitch, or filter per drum hit.
- FM/AM Tricks: If using voices rather than only drum modules, experiment with modulating pitch or amplitude by sending gates to VCA or FM inputs.
- Punch & Snap: Pair gated outputs with fast DA/AD envelopes, and explore chaining with distortion/wavefolding/filter modules to create unique, punchy percussive impacts.
General Tips
- Don’t hesitate to randomize resets or step-skips for ever-evolving rhythms.
- Exploit the ‘inverted’ outputs for fills, ghost notes, or “response” patterns.
- Experiment with clock rates and divisions for everything from rapid-fire glitches to staggered polyrhythms.
- Use the module with other logic, sequential switch, or clock manipulator modules for maximum rhythmic density and interplay.
References
Generated With Eurorack Processor