2hp — Unity


2hp Unity Manual (PDF)


Using the 2hp Unity Mixer to Create Dense, Hyper-Complex Percussion in Eurorack

The 2hp Unity module is not a voice or sound-shaping effect but a highly useful dual unity mixer. In the context of polyrhythmic, complex, and densely rhythmic Eurorack music, the way you sum and combine modulation or rhythmic signals can be the key to unlocking intricate percussion patterns.

Key Features for Rhythmic Complexity


Techniques for Hyper-Complex Percussion and Rhythms

1. Merging Multiple Gate/Rhythm Sources

Combine up to six rhythm/gate sequences or trigger streams (from sequencers, Euclidean rhythm generators, or clock dividers/multipliers): - Unity Mode: All gates pass through at full amplitude. Sum irregular patterns for unpredictable bursts and ‘max density’ percussion triggers. - Averaging Mode: Use to tame overly busy patterns and prevent false triggers from multiple stacked gates.

Patch Idea: Polyrhythm Combiner

2. Creating “Composite LFOs” for Percussive Modulation

Layer several LFOs, envelopes, or stepped random voltages: - Merge multiple LFOs with different rates/phases in Averaging Mode for organic, evolving amplitude/pitch envelopes of percussion voices. - Use Split Mode: Top mixer handles control voltages for pitch, while the bottom averages audio FM or amplitude modulation signals for a crunchy, dynamically shifting percussion timbre.

Patch Idea: Dynamic Transient Design

3. Cascading Mixers for Advanced Variations

Take advantage of normalling: If OUT 1 isn’t patched, its sum flows into Mixer 2. - Use first set of inputs for ‘base rhythm’, second set to add fills, microtiming, or rare events. - Process OUT 2 into clockable logic or burst generators for secondary rhythmic layers.

4. Unpredictable Accent and Fill Generation

Summing bursts, shuffled gates, and Euclidean patterns guarantees that every downbeat, offbeat, and microbeat can be addressed, allowing for accent patterns that create machine-like or complex jazzy percussion.


Creative Manipulation for Percussive Character


Summary Patch Example

Goal: Create a shuffling, polyrhythmic hi-hat groove. - Patch three out-of-phase LFOs (triangle, square, stepped random) into Mixer 1. - Mixer 1 OUT to hi-hat module decay/VCAs. - Patch three euclidean gates of different steps (e.g., 5, 6, 7) into Mixer 2. - Mixer 2 OUT triggers hats. - Use Split mode: Top mixer is full-strength CV, bottom is averaged for consistent amplitude. - Add light analog distortion downstream.


Harnessing the 2hp Unity in this way, you turn a simple mixer into a deep generator of percussive complexity and rhythmic inventiveness!


Generated With Eurorack Processor