2hp — Arp
Download the 2hp Arp Manual PDF
Using 2hp Arp for Hyper-Complex, Densely Rhythmic Percussive Sequences
The 2hp Arp is a gate-driven arpeggiator, not a direct percussive voice or effect, but a CV/gate sequencer specialized in chord-based melodic or pitch information. However, in a creative eurorack environment, especially with percussion modules that can be triggered by pitched CV/gates, the 2hp Arp can be the brain of hyper-complex rhythms and polyrhythms. Here’s how you can leverage the Arp for densely rhythmic, punchy, and unique percussion patterns:
1. Turn Melodies into Percussion: Pitch-to-Trigger/Drum Synthesis
- Pitch Sequence to Percussive Module: Patch the Output of the 2hp Arp to a drum module that accepts 1V/Oct CV (e.g., Plonk, Basimilus Iteritas Alter, Erica Synths Pico Drum, etc.)
- Result: Each step in the arpeggio sequence hits a different pitch/timbre on your percussive module. Use a random or pendulum mode to create evolving, dense rhythmic hits.
2. Gate/Trig Polyrhythms
- Trig Input as Rhythmic Driver: Feed the Arp’s Trig Input with irregular, fast, or polyrhythmic gate/trigger streams (from a clock divider, trigger sequencer, or burst generator).
- Further Complication: Use different clock divisions or clock sources (e.g., 5 against 4, 7 against 3) to feed the Trig Input, creating inherent polyrhythms in the arpeggio’s playback.
- Arp as Percussive CV Source: Route its V/Oct output to a quantizer locked to drum-friendly intervals, or directly drive a percussive voice with highly resonant filters, LPGs, or tuned noise for kick/snare/perc hits.
3. Chord Complexity as Percussion Source
- Dense Chord Patterns: Use more complex chords (especially diminished/augmented and 7ths) for jittery, unstable arpeggios—the rapid succession of intervals maps to wild percussive variation.
- Live Performance: Twist the Chord and Root knobs—or sequence them via CV—for continuously morphing, non-repeating percussive lines.
4. Playlist of Arpeggio Modes for Structure
- Mode Knob/Mode CV: Voltage-control the Mode for dynamic switching between ascending/descending/random/pendulum motion, disrupting standard grid repetition.
- Combine one/two octave modes to shift the "span" of percussive notes—fast, randomized octave jumps create highly syncopated feel.
5. Sync & Reset for Pattern Complexity
- Reset Input for Odd & Asymmetric Loops: Use reset signals at unusual intervals (non-multiples of your primary clock—prime numbers for example). This constantly restarts the arpeggio at non-obvious rhythmic points—excellent for non-linear rhythms.
6. Patching Inspiration for Unique, Punchy Sound
- Wavefolder/Fuzz/Distortion: Run VCA-controlled percussive modules through aggressive effects, synced to the arpeggiator output, for glitchy, punchy, industrial drum sounds.
- Amplitude/Filter Modulation: Use envelope followers, LPGs, or additional VCAs to "sculpt" the percussive hits coming from this melodic stream.
- Layer Multiple Voices: Use multiples or buffered mults to split the Arp’s V/Oct out, controlling different percussive voices for instant multi-drum percussion from one pattern.
Example Patch for Hyper Complex Percussion
- Clock divider #1 (÷5) and #2 (÷7) send triggers to a logic module (XOR or OR), which then triggers the Trig Input.
- Arp's Output goes to two voice modules—one pitch-to-drum, one tuned digital metallic voice (like BIA).
- Chord CV input receives a random or LFO signal, slowly morphing the chord over time.
- Use Pendulum/Random two octave mode for wide variation.
- Reset Input receives a trigger every 13 steps (prime number).
- All drum voices routed to a shared distortion/wavefolder.
By creatively patching the 2hp Arp, you are freed from traditional step sequences, triggering ultra-dense, polyrhythmic, non-repeating, and percussively chaotic patterns.
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