Robaux — DCSN-3
Robaux Decision Tree DCSN3 Manual (PDF)
Creative Patch Ideas for Robaux Decision Tree (DCSN3)
The Robaux Decision Tree DCSN3 is a highly flexible random signal router and clock divider. Here are several patch strategies that leverage its unique capabilities, designed for maximum creativity and modular synergy!
1. Randomized Percussion Splitting
Patch Concept:
Feed a steady clock (from, e.g., Pamela’s New Workout or 4ms QCD) into the Decision Tree input. Route the 9 sub-outputs (E-M) to various drum modules (e.g., Mutable Instruments Peaks, Tiptop Audio ONE, ALM Squid Salmple, or any analog drum module).
Result:
Each clock pulse gets randomly assigned to a drum voice, creating highly dynamic, non-repeating percussion patterns.
Tip:
Adjust the random/repeat knob to morph between chaos and looping 16-step patterns for variation and control.
2. Melodic Gate & Voice Randomizer
- Modules: Quantizer (e.g., Intellijel Scales), multiple simple VCOs, VCA, envelope generator.
- Patch: Route sub-outputs to trigger envelopes for multiple voice lanes. Use sequencer or quantizer CVs and let the Decision Tree randomly decide which voice plays the current note/gate.
- Variation: In Poly/Poly mode, you can get chords or polyphonic textures by sending the same clock to a VCO set to drone, and letting the Decision Tree's poly gates trigger different voice pathways.
3. Random Routing for Modulation
- Modules: LFO (e.g., Batumi, Maths), Filter Bank, Multimode Filter
- Patch: Use an LFO (or envelope/LPG) output as the input. Send the sub-outputs to modulate the cutoff on several filters (or different modulation destinations on a multi-voice synth).
- Outcome: The modulation source jumps randomly between destinations, creating organic interruptions and timbral movement.
4. Clock Division Polyphony / Polyrhythm Generator
- Modules: Multiple percussion synths, sequencers, or sequential switches.
- Patch: Use Decision Tree in clock divider mode (classic, 2/3/5, or spread). Feed a fast master clock in and distribute the divided clocks to different sequencer advance inputs, drum hits, or other timing-critical events.
- Outcome: Instantly generate shifting polyrhythms or create a multi-channel step-sequencer with unique step lengths.
5. Generative Gate Logic Expansion
- Modules: Logic (e.g., Doepfer A-166, Intellijel Plog), Sample & Hold (S&H), Random CV source.
- Patch: Use Decision Tree outputs to trigger S&H modules sampling various modulations or random voltages.
- Variation: Run a single rhythm/gate through the module and use each output to trigger related, but different, actions—adding logic modules after allows combining outputs for even more complex gate structures.
6. “Intelligent” Audio Chopper
- Modules: Audio Switch (e.g., A-150, WMD Sequential Switch), Effects modules.
- Patch: Use the Decision Tree outputs to sequentially or randomly switch audio sources or direct the same audio to different effects returns.
- Result: Random, on-beat re-routing of audio signals; can be used for glitching effects, generative audio paths, or pseudo-granular playback.
7. Polyphonic Chord Creator (Spread Mode at Audio Rate)
- Modules: Single Square-Wave VCO, VCA, Mixer
- Patch: Feed a square VCO at audio rates into the Decision Tree, set to Spread Mode. Tap the outputs to a mixer. You get frequency-divided harmonic content—a pseudo-organ or rich chord cluster from a single oscillator.
- Advanced: Pass each output through different effects or filters for “ensemble” textures.
8. Randomized Effect Triggering
- Modules: FX modules with gate/CV inputs (e.g., delays with freeze, spectral processors, bit crushers).
- Patch: Use Decision Tree to trigger various effects' gate/CV inputs with random or rhythmic gates.
- Variation: Use Latch mode for effects that should stay activated until another random trigger comes along.
General Module Recommendations
- Drum Modules: Tiptop Audio/Erica Synths/ALM/Mutable
- Sequencers: Squarp Hermod (for CV/gate capture), Make Noise René, Intellijel Metropolis
- Mixers/Switches: Doepfer A-151, Sequential Switches
- Random/Noise: Mutable Marbles, Wogglebug, 2hp Turing Machine
- Logic/Gate Tools: Intellijel Plog, Doepfer A-166, Ladik S-180 series
- FX: Mutable Instruments Clouds/Beads, 4ms Dual Looping Delay, ALM MFX
Pro Tips
- Reset Input: Sync patterns from external sequencers via the hidden reset jack (see manual for activation).
- Debug Mode: Use for troubleshooting during live sets.
- Latch Modes: Perfect for “sample & gate hold” scenarios or unpredictable yet controlled gating and switching needs.
- Mode Cycling: For performance, modulate the mode (if possible) or hands-on-tweak to animate your set.
Explore further and download the full manual here: Robaux Decision Tree Manual PDF
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