ADDAC Systems — ADDAC-112 Granular Looper


ADDAC112 VC Looper & Granular Processor Manual (PDF)

Using the ADDAC112 to Create Melodic Components in a Eurorack System

The ADDAC112 VC Looper & Granular Processor is not just a texture machine. It can be used very effectively as a melodic instrument, especially when you treat its looper, pitch controls, quantizer, preset system, and granular engine as compositional tools rather than just effects.

What the module gives you musically

From the manual, the ADDAC112 combines:

That means it can act as:


The main melodic building blocks

1. Loops as playable notes or phrases

The most direct melodic use is to record or load short loops that contain:

Then use:

Good loop material for melody

For melodic composition, load or record:

A useful strategy is to build a bank where each loop is:

Then the module becomes a playable melodic memory.


2. Quantized pitch for tonal control

The manual shows that both loop pitch and grain pitch can be quantized, depending on menu settings.

Quantizer options

You can set the quantizer to affect:

There are also selectable scales, including default or custom scale sets. This is very important for melodic use.

Musical implication

If you send CV to:

and quantization is enabled, the pitch changes can snap to scale tones. This turns the module into something much more like a playable voice.

Best melodic use


3. Grains as a melodic voice

The granular engine reads from the currently selected loop, and each grain has control over:

This is where the module becomes especially interesting for melody.

Instead of thinking "granular = texture," think:


Practical melodic patch ideas

Patch 1: Quantized sample voice

Goal

Use the ADDAC112 like a pitchable sampler voice.

Setup

  1. Record a stable tone into a loop, such as:
  2. sine
  3. triangle
  4. filtered saw
  5. vocal hum

  6. Bring up:

  7. Loop Volume
  8. optionally Dry Volume down
  9. Grains Volume down for now

  10. Enable quantization for Loops Only or Both.

  11. Send a sequencer CV into Loop Pitch CV.

Result

The loop plays back as a transposable sampled tone. Because the pitch range can be set in the menu, you can choose finer or wider behavior.

Best for

Enhancement

Use Play/Reset and On Loop Change options to control whether playback retriggers or continues smoothly.


Patch 2: Granular melody from a static loop

Goal

Create a melodic line using grain pitch while the loop itself stays fixed.

Setup

  1. Record or load a harmonically rich loop.
  2. a chord
  3. sustained oscillator
  4. field recording with identifiable pitch content
  5. vocal tone

  6. Keep Loop Volume low or off.

  7. Bring up Grains Volume.
  8. Set:
  9. moderate Grains Active
  10. short-to-medium Play Length
  11. low Length Deviation
  12. low Position Deviation
  13. moderate Attack/Decay

  14. Send melodic CV into Grain Pitch CV.

  15. Set quantizer to Grains Only or Both.

Result

The granular engine becomes the actual melodic voice. The loop is just source material.

Why it works

A stable source with moving grain pitch gives you: - a coherent timbre - melodic control - evolving articulation

Best for


Patch 3: Scan different loop positions as different notes

Goal

Turn one recorded phrase into many melodic events.

Setup

  1. Record a loop containing several different notes or timbral regions. Example:
  2. a short melody
  3. a scale
  4. a spoken word
  5. multiple plucks

  6. Use the granular engine.

  7. Modulate Position with:
  8. stepped random
  9. sequencer CV
  10. sample & hold
  11. keyboard CV offset/attenuated

  12. Set low Position Deviation for more precise scanning.

  13. Set short Play Length.

Result

Each grain picks a different slice of the loop, so the loop acts like a wavetable or phrase memory. If the recorded material contains separate notes, scanning position becomes a melodic selection method.

Best for


Patch 4: Use loop banks as a note/chord palette

Goal

Use different loops as separate notes, intervals, or chords.

Setup

Create a bank where loop numbers correspond to musical material, for example:

Then sequence Loop Select CV.

Result

The ADDAC112 behaves like a sample-addressed melodic instrument. This is especially strong if each loop is normalized and similar in length.

Best for

Extra musical trick

Set On Loop Change to: - Immediate for abrupt jump-cuts - On Loop End for phrase-aligned changes

This gives you either chopped rhythmic melody or phrase-safe musical transitions.


Patch 5: Granular arpeggiator

Goal

Make repeating grains function like arpeggiated notes.

Setup

  1. Use a harmonically rich loop.
  2. Set:
  3. short Play Length
  4. clear Attack/Decay
  5. moderate Grain Loop Delay
  6. low/moderate Delay Deviation
  7. Repeat Mode to Repeat X or Probability

  8. Patch stepped CV to:

  9. Grain Pitch
  10. or Position
  11. or both

  12. Use quantization.

Result

Grains become repeating note attacks. With envelope shaping, they behave like plucked notes.

Best for


Patch 6: Resampling melody generator

Goal

Use the looper and overdub path to recursively build melodic material.

The manual explains that recording input is a mix of: 1. input signal 2. current loop playback 3. grains feedback

Setup

  1. Start with a simple recorded note or phrase.
  2. Granularly process it.
  3. Increase Grains Feedback so grains feed the recorder.
  4. Use Overdub Decay to keep some of the old buffer while replacing part of it.
  5. Repitch loops and grains while re-recording.

Result

The buffer gradually evolves into a new pitched source. Over time, your melody becomes self-derived and transforms while staying related.

Best for


Patch 7: Phrase harmonizer

Goal

Create harmony from a monophonic phrase.

Setup

  1. Record a melodic phrase into the looper.
  2. Keep loop playback present.
  3. Add grains with:
  4. different Grain Pitch
  5. moderate Grains Active
  6. medium Attack/Decay
  7. panning spread

  8. Quantize grains to a useful scale.

Result

The loop plays the original line while the grains add harmonized intervals around it.

Best for


How the two sections work together melodically

Looper = phrase memory and tonal source

The looper is best thought of as: - the sample pool - the root pitch body - the rhythmic/melodic phrase source

Granular engine = articulation and variation

The granular side provides: - note extraction - alternate pitch layers - repeated fragments - harmonic extension - microtiming variation

Together, they can behave like: - a sampler + harmonizer - a phrase looper + granular sequencer - a wavetable-ish voice made from recorded sound


Most important controls for melody

LOOP PITCH

This is central if you want the looper itself to act melodically.

Use it for: - transposition - basslines - chord changes - tuned phrase playback

GRAIN PITCH

Use this when the grains are the “notes.”

Use it for: - harmonies - lead melodies - arps - interval clouds

POSITION

Very useful if your loop contains several notes or timbral regions.

Use it for: - selecting note zones - changing vowel/formant region - slicing recorded phrases

PLAY LENGTH

This determines whether grains sound like: - clicks - plucks - syllables - sustained tones

For melody, short-to-medium lengths often work best.

ATTACK / DECAY

These shape articulation.

For melodic roles: - short attack/decay = plucked - longer attack/decay = pad or bowed - asymmetry = speech-like phrasing

GRAIN LOOP DELAY

This sets spacing between grain events.

Use it as a rhythmic density control for: - arps - repeated melodic pulses - sparse pointillism

REPEAT MODE

This matters a lot musically.


Strong musical workflows

Workflow 1: Build a playable note bank

This gives you a sample-based melodic instrument.

Workflow 2: Build a phrase bank

This is excellent for live melodic performance.

Workflow 3: One loop, many melodies

This is probably the most “granular” melodic use.


Presets as melodic scenes

The manual notes that presets store: - loop lists - granular settings

This is very useful compositionally.

You can make presets like:

Then sequence or manually switch presets as arrangement sections.

This turns the module into a scene-based melodic processor.


Good companion module roles in a rack

Even though this manual only covers the ADDAC112, it clearly benefits from being paired with standard Eurorack utility categories.

1. Pitch sequencer

Use for: - loop pitch melodies - grain pitch melodies - quantized transposition

2. Random stepped CV

Use for: - grain position - loop select - repeat density - panning and variation

3. Clock / trigger source

Use for: - loop control - synced recording - clocked mode behavior - rhythmic loop changes

4. Envelope/LFO/Function generator

Use for: - modulating position slowly - sweeping grain length - changing density and articulation

5. External oscillator or voice

Use as source material to record tuned notes/chords into the looper.


Particularly powerful melodic features from the manual

Quantizer with custom scales

This is one of the biggest musical advantages. You can constrain pitch material to a compositionally useful set.

Because the scale file can be customized, you can create: - standard tonal scales - modal scales - just intonation-ish ratio sets - harmonic series mappings - non-octave scales

That makes the module unusually strong for melodic experimentation.

Independent playback, recording, and grains

The updated firmware allows: - loop playback - grains processing - recording

to happen in parallel.

This means you can: - play one melodic loop - granularly decorate it - simultaneously record a new loop from the mixture

That is ideal for iterative melodic development.

CV over almost everything

This means melody on the ADDAC112 does not have to be static. You can voltage-control: - pitch - density - position - volume - selection - feedback behavior

So the melodic output can evolve constantly.


Performance-oriented melodic strategies

1. Live resampled soloing

This gives a live-looping solo instrument feel.

2. Preset-based verse/chorus changes

Use presets to shift between: - sparse plucks - dense harmony - reverse shimmer - wide stereo melody

3. Loop-select chord progression

Assign different chord tones or chord stabs to loop slots, then use CV or manual selection for harmonic movement.

4. Reverse melody accents

Use grain direction probability or reverse loop playback for occasional backward note phrasing.


A few concrete melodic patch recipes

Recipe A: Granular lead

Result: expressive digital lead.

Recipe B: Vocal chord instrument

Result: choir-like harmonic pad or melodic line.

Recipe C: Broken tape melody

Result: degraded but tonal phrase mutation.

Recipe D: Arp cloud

Result: sparkling arpeggiated cloud.


Limitations to keep in mind for melodic use

1. Knob pickup behavior with presets

When changing presets, panel knobs do not immediately reflect stored values. You have to cross the stored value before the knob becomes active. In performance, this matters.

2. Loop memory is finite

The bank has about 30 MB total shared loop memory, so if you want many melodic loops, keep them short and efficient.

3. Save your bank

Recorded loops live in volatile memory until saved. For melody-building sessions, save often.

4. Grain pitch can stall in one pitch range mode

The manual warns that in the -INF to +24 mode, grain pitch at -INF can stop the grain engine. Avoid that setting unless you intend it.


Best overall musical concept

The ADDAC112 works best melodically when you think in three layers:

Layer 1: Source

Record or load something with pitch identity: - note - chord - phrase - voice - harmonic texture

Layer 2: Selection

Choose what musical material is active via: - loop select - grain position - preset changes

Layer 3: Tuning and articulation

Shape it into melody with: - loop pitch - grain pitch - quantization - envelope - density - repetition

That is the core of how this module becomes a melodic instrument rather than only a sound processor.


Bottom line

The ADDAC112 can be used for melody in at least four strong ways:

  1. As a quantized looper-sampler voice
    Record notes/phrases and transpose them musically.

  2. As a granular melodic voice
    Keep the loop static and sequence grain pitch, position, and rhythm.

  3. As a phrase/chord switching instrument
    Use loop select and presets as musical scene changes.

  4. As a self-resampling melody generator
    Feed loops and grains back into recording for evolving tonal material.

If your goal is melodic composition, the most powerful combination is:

That gives you everything from pitched leads and basslines to harmonized phrases, granular arpeggios, and evolving melodic textures.

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