| DENSITY |
Number of grains in the sample window. |
Low = slow timbral shifts, High = shimmery, ephemeral bursts. |
| SURFACE |
Morphs between 11 distinct impact surface types. |
Captured textures from various real objects. |
| DECAY |
Controls decay time of sounds. |
Short = ticks, Long = washed hits. |
| FEEL |
Selects between 3 rhythmic amplitude/volume patterns (see below). |
Button toggles mode. |
| (Pitch) ENVELOPE |
Amount of pitch up/down sweep with each note. |
Negative = Doppler effect, Positive = Lazer zap. |
| PITCH |
Shifts overall pitch (frequency) of metallic texture. |
~5 octave range. |
| FX |
Select between: Bit Quality ↓ ( ), Sample Rate ↓ ( ), Comb Filter ( ) |
Toggle. |
| FX AMT |
Adjusts depth of selected effect/type. |
- |
| OUT |
Main audio output. |
Patch to mixer or output module. |
| TRIG button |
Manual trigger when pressed. |
Use for manual hits/testing. |