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Game System offers 6 sequencer "games" (5 CV/Gate sequencing, 1 Euclidean rhythm generator), joystick/button control, all fully CV/gate controllable.
| Button | Function |
|---|---|
| GAME | Cycle "games"; hold 2s to enter settings menu |
| MODE | Game-dependent mode (see below) |
| RESET | Resets open game |
| CLOCK | Tap tempo (internal clock), or clock divider (external clock) |
| Movement | Function (Game Dependent) |
|---|---|
| All Directions | Steps cursor, selects steps/params, per game |
| Press | Select/confirm/toggle step on/off; set last step (hold 2s) |
| Input | Emulates | Action/Threshold |
|---|---|---|
| BUTTON | Joystick Button | >threshold gate/CV = press |
| MODE | Mode Button | same |
| RESET | Reset Button | same |
| CLOCK | External Clock | Used in ExtClk mod |
| LEFT | Joystick Left | same |
| RIGHT | Joystick Right | same |
| UP | Joystick Up | same |
| DOWN | Joystick Down | same |
| Output | Jack Type | Voltage Range | Game Usage (See Game Summaries) |
|---|---|---|---|
| OUTPUT 1 | CV or Gate | 0–5V CV; Gate | Game-specific: CV (1V/Oct), gate, clock |
| OUTPUT 2 | CV or Gate | 0–5V CV; Gate | Game-specific: CV (1V/Oct), gate, clock |
| OUTPUT 3 | Gate only | ~5V (typ.) | Game-specific: gate only |
| OUTPUT 4 | Gate only | ~5V (typ.) | Game-specific: gate only |
| Game | Description | Key Controls | Outputs |
|---|---|---|---|
| 1: Meteor Shower | Arcade-style, dodge meteors; random voltage & gates from explosions | Joystick: Move; JBtn: # of meteors (hold); Mode: Autopilot | O1: Random CV (1V/oct, 0–5V) (on ship/meteor); O2: Gate (on ship/meteor); O3: Gate (meteor/ground); O4: Step clock |
| 2: Music Sequencer | Classic 1–32 step CV/gate; per-step voltages | JS: Left/right: step, up/down: CV, JBtn: Toggle step (hold: set last), Mode: Dir | O1+O2: CV (1V/oct, 0–5V); O3: Gate on active step; O4: Step clock |
| 3: Drum Sequencer | Four 16-step gate sequencers (percussion) | JS: Move cursor; JBtn: Toggle step (hold: set last); Mode: Flip seqs | O1: Top green seq gate; O2: Top red seq gate; O3: Btm green; O4: Btm red |
| 4: Time Traveller | 4 outruns "grid", 2D clock divider (div 1–8, offset) | JS: Move select out; JBtn: Change selected out; Mode: Free roam (random movement) | O1–O4: Gate when given out overlays green clock div |
| 5: Probability Machine | 2D probability field for complex/chaotic CV/gate | JS: Red arrow pos; JBtn: Complexity (1–4); Mode: Computer control | O1: Rand CV w/ O3 gate; O2: Rand CV w/ O4 gate (1V/oct, 0–5V); O3: Gate; O4: Gate |
| 6: Euclidean Rhythms | Euclidean gate generator (geo patterns) | JS: L/R: seq len, U/D: # of beats, JBtn: Invert pattern; Mode: Dir | O1: Random CV (active step, 1V/oct, 0–5V); O2: Gate on active step; O3: Gate on inactive; O4: Step clock |
Press and hold GAME button (2s), use joystick to cycle, GAME to exit. - 1. Clock Source: Internal (tap tempo via CLOCK) / External (use CLOCK jack; CLOCK btn is divider) - 2. Display Brightness - 3. Gate Length: 40/80/160/240ms - 4. Factory Reset: JS UP ×3, explosion confirms - 5. Static Voltages: Select + calibrate CV outputs (adjust trim for 1V/oct 0–5V)