Please document the different configuration modes for the IDUM module and how to access the configuration mode selection UI
The IDUM's hidden configuration options live in its Setup Menu (the manual also calls it the "MENU" or "Set Up Mode"). These are global settings, separate from the eight performance modification modes (Bouncing Ball, Rotate, Gate Delay, etc.) selected during normal operation.
PARAM RESOLUTION, LENGTH RESOLUTION, SLOW CL, SPLIT, ODD/EVEN/POW2).Settings are saved on exiting the menu and persist across power cycles.
⚠️ Important: Unplug (or mute) any modulation patched into the MODE CV input before using the menu — mode CV shifts where the processor thinks the dial is pointing, so you could toggle the wrong option.
| Option | Sub-settings | Description |
|---|---|---|
| Parameter Resolution | ODD / EVEN / POW2 | Restricts the values selectable with the PARAM knob in BURST, MULTIPLY/DIVIDE, and clock-skip modes. ODD = any value 1–8; EVEN = only 1, 2, 4, 6, 8; POW2 = only powers of two (1, 2, 4, 8). Useful for keeping tempo-synced manipulations predictable. |
| Length Resolution | ODD / EVEN / POW2 | Same restriction scheme, but applied to the LENGTH slider: ODD = 1–8, EVEN = 1, 2, 4, 6, 8, POW2 = 1, 2, 4, 8. |
| Slow Clock (SLOW CL) | LED on / off | Sets the speed of the clock bursts IDUM uses to re-synchronize sequencers on its clock output. LED off = slow bursts — best for slower/digital sequencer modules. LED on = fast bursts — best for fast analog sequencers (e.g. Mystic Circuits Tree). If cycle/skipping behavior misbehaves, turn this off. |
| 16 Step | — | Unimplemented in firmware v1.0. Will extend the looper and modification lengths to 16 steps, controlled via the CYCLE switch (labelled "16 STEP" in Setup Mode). |
| Split | — | Unimplemented in firmware v1.0. Will eventually let each trigger channel choose when it applies a modification, and which one, independently. |
| Loop (gate input behavior) | Toggle / Momentary | Press the LOOP button while inside the Setup Menu to change how the LOOP gate input behaves. LED off = incoming gates toggle the looper on/off with each rising edge. LED on = gates momentarily engage the looper only while the gate input is high. |